promotional bannermobile promotional banner

Utility Golems

A Minecraft automation mod that adds buildable utility golems to handle farming, item transport, resource gathering, and other tasks using simple, vanilla-style mechanics.
hay_and_mud_golems.png

hay_and_mud_golems.png

skelly_and_golems.png

skelly_and_golems.png

golems_in_farm.png

golems_in_farm.png

2026-09-08_09.47.08.png

2026-09-08_09.47.08.png

B9679DD8-8488-4EDF-8134-FED545ABEC9B.png

B9679DD8-8488-4EDF-8134-FED545ABEC9B.png

item image

Description

Utility Golems

cover

Utility Golems is a vanilla-friendly automation mod for Minecraft Forge 1.20.1 that introduces functional, buildable golems designed to handle everyday tasks.

Instead of relying on complex machines or multiblock systems, this mod focuses on simple, immersive automation. Golems are constructed directly in the world using familiar materials and behave as natural extensions of Minecraft's mechanics.

Build your own helpers to manage farming, resource gathering, and more - no machines required!

Features

  • Buildable utility golems (no natural spawning)
  • Farming and woodcutting automation using entity-based behaviour
  • Uses nearby containers for storage and resources
  • No GUIs, cables, or power systems
  • Designed to fit naturally into survival gameplay

Hay Golem

The Hay Golem maintains crop growth and keeps farmland productive.

### Behaviour * Plants crops on available farmland * Uses bonemeal to accelerate growth * Pulls seeds and bonemeal from nearby containers * Attacks skeletons and collects bones * Avoids cows and sheep * Immune to arrow damage ### Healing * Bonemeal ### How to Build * Place 2 **Hay Bale** blocks, stacked vertically * Place a **Carved Pumpkin** on top The golem will form immediately once the structure is complete.

Mud Golem

The Mud Golem handles harvesting and storage, completing the farming cycle.

### Behaviour * Harvests fully grown crops * Deposits items into nearby containers * Monitors crops and reacts to interference * Attacks entities that break crops * Otherwise neutral * Moves slowly but consistently ### Healing * Mud ### How to Build * Build an iron-golem-shaped body out of **Mud** blocks: one for the body, one below it for the legs, and one on each side for the arms (5 blocks total) * Place a **Carved Pumpkin** on top The golem will activate and begin working nearby farmland.

Timber Golem

The Timber Golem fells trees and keeps its wood supply moving into storage.

### Behaviour * Chops down trees of its own wood type, log by log from the bottom up * Deposits the logs it cuts into nearby containers * Replants a sapling at the base of every tree it fells * Panics and flees from fire, soul fire, and lava - wood burns easily * Sustained burning doesn't kill it - it chars into a **Charcoal Golem** instead ### Healing * Stick ### How to Build * Place 2 **Log** blocks of the same wood type, stacked vertically (any type except Crimson or Warped) * Place a **Carved Pumpkin** on top The golem will form immediately, matching the wood type used to build it.

Charcoal Golem

The reborn form of a Timber Golem that's caught fire, the Charcoal Golem trades logging for saplings.

### Behaviour * Collects sapling item drops on the ground and withdraws saplings from nearby containers * Replants saplings it's carrying, including 2x2 patches for the giant Dark Oak/Spruce/Jungle tree variants * Clears nearby flowers * Follows players who are holding a sapling * Wary of players holding flowers * Right-click it with a **Stick** to light it into a **Torch** ### Healing * Charcoal ### How to Build * Not built directly - set a **Timber Golem** on fire (Flint and Steel, or by standing it in fire or lava) and sustained burning will transform it into a Charcoal Golem.

Gameplay Integration

Utility Golems is designed to integrate cleanly into survival gameplay:

  • No configuration menus
  • No artificial systems
  • Behaviour is driven by the environment

Golems rely on:

  • Nearby containers
  • Available resources
  • Player placement and setup

This encourages simple but effective farm design without replacing core gameplay.

Development Notes

  • This is an early release
  • Currently implemented:
    • Hay Golem
    • Mud Golem
    • Timber Golem
    • Charcoal Golem

Additional utility golems are planned

Installation

  • Install Minecraft Forge for 1.20.1
  • Install Geckolib (latest) for Forge 1.20.1
  • Place the mod file and dependencies in your mods folder
  • Launch the game

Feedback

Feedback, suggestions, and bug reports are welcome and will help guide future updates.

License

All rights reserved unless stated otherwise.

The Utility Golems Team

profile avatar
  • 19
    Followers
  • 23
    Projects
  • 94.5K
    Downloads
Donate

More from ryankshahView all

  • Quest API project image

    Quest API

    A questing framework for Minecraft. Define quests in Java or JSON, track objectives against real game state, and hand out rewards without writing your own persistence or networking layer.

    • 43
    • September 21, 2026
  • Zombies Eat Villagers project image

    Zombies Eat Villagers

    This mod is intended to be used alongside Drop The Meat, and is useless without it. When presented with raw vilager meat, the zombies will pick it up and eat it. This will both heal them and provide speed, strength, and resistance effects to the zombies.

    • 16.3K
    • September 17, 2026
  • Hostile Harmony project image

    Hostile Harmony

    This mod makes hostile mobs actually hostile to each other. Illagers vs the undead. Piglins vs witches. The chaos Minecraft should've had from the start.

    • 4.1K
    • September 16, 2026
  • Armed Pillagers project image

    Armed Pillagers

    Pillagers trade their crossbows for guns from Vanilla Animated Guns, bringing chaotic (and wildly inaccurate) firefights to your Minecraft world. 🔫

    • 3.4K
    • May 17, 2026
  • Quest API project image

    Quest API

    A questing framework for Minecraft. Define quests in Java or JSON, track objectives against real game state, and hand out rewards without writing your own persistence or networking layer.

    • 43
    • September 21, 2026
  • Zombies Eat Villagers project image

    Zombies Eat Villagers

    This mod is intended to be used alongside Drop The Meat, and is useless without it. When presented with raw vilager meat, the zombies will pick it up and eat it. This will both heal them and provide speed, strength, and resistance effects to the zombies.

    • 16.3K
    • September 17, 2026
  • Hostile Harmony project image

    Hostile Harmony

    This mod makes hostile mobs actually hostile to each other. Illagers vs the undead. Piglins vs witches. The chaos Minecraft should've had from the start.

    • 4.1K
    • September 16, 2026
  • Armed Pillagers project image

    Armed Pillagers

    Pillagers trade their crossbows for guns from Vanilla Animated Guns, bringing chaotic (and wildly inaccurate) firefights to your Minecraft world. 🔫

    • 3.4K
    • May 17, 2026