Utility Core HUD (1.1.0)
Curse Maven Snippet
What's new
v1.1.0 - Vanilla-style Armor Panel
Add
- Bevelled panel frame: armor icons now render inside a light-grey, vanilla-style bevelled frame with each 16x16 icon in its own recessed slot, shared between the in-game overlay and the position editor preview so both stay pixel-identical.
Fix
- Duplicate rendering: the overlay now draws once per frame (on the
EXPERIENCE_LEVELlayer only) instead of once per vanilla GUI layer. - F1 hide HUD: the armor panel now respects the vanilla "hide HUD" flag, so mods that toggle it during transitions also hide the panel.
- Scale:
HudConfig.scaleis now applied via the pose matrix, fixing panel scaling.
JAR: utility_core_hud-26.2-neoforge-26.2.0.57-1.1.0.jar
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