We add many new resources to the game!
Ores, ingots, nuggets, dusts, gears, rods, plates, ...
This mod require uteamcore!
An overview of the blocks and items that are currently added. We will expand this soon!
Currently there are 5 Resources: Copper, Tin, Aluminum, Silver and Lead
This mod adds a configurable world generation for every ore in the overworld and the nether!
We add our resources to the tag system and use the forge tags so if a mod use these tags too, the resources can be used in this mod!
We add some basic crafting recipes for the resources. Some can't be crafted! They are expected to be implemented by other mods!
This mod can be packed in every modpack you want :)
Sourcecode is linked above and is available under Apache License 2.0.
Issues goes to the Issuetracker linked above.
1.16.5?¡
could you pls add a 1.16 version?
Could we maybe get Electrum, which is from silver + gold? Would be great as I need it for Tetra.
In reply to igruola:
The 1.15 version has it I think, but I do not work on this mod currently as its just a mod for an other mod by me
Can you add support to the mod I Like Wood please?
Does this work with Iron Chests by any chance?
In reply to pinattaboy:
I haven't really worked on the project in a while, I just gave HyCraft some assets because I happened to see the mod and think it was a neat concept, in my time using the mod I seem to have had it work with Iron Chests just fine.
Neat!
Could you make Lead products somehow reflect real-life Lead's toxicity?
In reply to AwesomeNinja886:
Thanks!
Thats the plan, but currently I only added these resources and materials for crafting purposes for my other future mods.
There will be plenty of other resources and feature soon!
In reply to HyCraftHD:
Okay, thanks!
In reply to AwesomeNinja886:
I mean all metals are toxic to humans once they have over a certain point in the body, Lead is especially dangerous though. It's a very cool idea though - I don't believe I've seen other mods portray Lead in a toxic manner though. I have however seen Lead give you slowness as if it is weighing you down because Lead is very heavy being the 2nd most dense element.
In reply to lemon_juiced:
I thought it would be a good idea considering that Lead has been known to be toxic since the 19th century, but as far as I'm aware no MC mod with Lead in it (of which there are many) has ever reflected that, even with events like the Flint water crisis happening IRL. Yes, Lead is very heavy, but it is also toxic, which is why in some scenarios where a heavy material is needed (like fishing weights) people use things like Tungsten.
In reply to AwesomeNinja886:
Don't get me wrong I was commending you for the idea. I think its actually quite smart I'm just curious to see how HyCraft would implement it. My first thought was to give the player nausea or hunger but that would get really annoying really fast, and poison would probably be worse.
In reply to lemon_juiced:
I realize how, if implemented incorrectly, it would be really annoying, so I have an idea:
* All lead-based items are edible, but they give you Wither I for 15 seconds (not enough to kill at full HP, but enough to let you know "hey, maybe I shouldn't eat lead") and Nausea X for 20 seconds.
* You could possibly also interact with mobs and give them Wither I (again, for 15 seconds) and Nausea X (again, 20 seconds) while holding the item, though both actions consume the item (imagine feeding enemy players Lead during PvP to screw them over for a second, and using the opportunity of them drinking milk to attack).
* Also, while wearing lead armor (if it is added), all enemies that attack you with their fists would get Wither I (for 15 seconds) and Nausea (for 20 seconds). This could prove useful for getting rid of Zombies or similar (but durability/HP loss still applies as normal).
* If you kill 100 mobs/players with the last two strategies, you get an advancement called "Plumber" with the description being "Kill 100 mobs with lead", also earning you 30 levels of XP (because "plumber" comes from the word plumbum, meaning lead, and because many pipes are made out of lead, it makes sense for plumbers to be called that).
Looks like a cool mod, I'll definitely check it out when forge is a bit more stable.
I would also recommend adding the basic tools: sword, pickaxe, axe, shovel, hoe
Also not to be rude but there is a spelling error
"W'll expand this soon!" (Ctrl+F) should make it easy to find
In reply to lemon_juiced:
Thanks! I want to add these things too, but I currently don't have the time to make all the textures :D
Thanks for letting me know the mistakes!
Edit: Should have fixed the typos.
In reply to HyCraftHD:
No prob, if you need help with textures I could lend a hand, making textures isn't terribly hard, the coding part isn't even that bad from what I dabbled from my little project I made in 1.13; as I understand 1.13 and 1.14's code is almost identical
In reply to lemon_juiced:
The coding part of armor and tools is like 2 lines in my code :D Thats not the problem! The wholse jsons are xD Maybe i need to build a tool to generate them.
If you wan't to help with textures I'm open to it! You may make a pull on github or join my discord (https://discord.hycrafthd.net)