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UpscaleCraft (Forge)

More FPS: renders the world at lower resolution and upscales it with FSR 1.0 or temporal upscaling.
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upscalecraft-1.0.0.jar

File nameupscalecraft-1.0.0.jar
Uploader
RekNitLFRRekNitLFR
Uploaded
Oct 5, 2026
Downloads
184
Size
100.2 KB
Mod Loaders
Forge
File ID
9073892
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:upscalecraft-forge-1726321:9073892")

Learn more about Curse Maven

What's new

UpscaleCraft 1.0.0

New
- Temporal: motion adaptive sharpening. Pixels that move on screen or were just revealed
  get up to 40 % more sharpening, so the image stays crisper while turning or walking.
  Still images look exactly as before.
  Config: motion_sharpening (default: true). Has no effect while sharpness is 0.

Features
- Render scale 25-100 % with three upscalers: Bilinear, FSR 1.0 (EASU + RCAS) and Temporal
  (own TAAU with FSR-2-style techniques: jitter, reprojection, history clipping,
  depth based disocclusion, reactivity mask, entity motion).
- Dynamic resolution: keeps the GPU time of the world pass inside the frame budget of your target FPS.
- Oculus/Iris shader pack support. Temporal is used with shader packs automatically when the
  pack's own TAA is off (config: temporal_with_shaders = AUTO / ALWAYS / NEVER).
- Mip bias against blocky foliage at low render scales.
- Settings: "Upscaling..." button in Video Settings, mod list config button, Embeddium tab.
  Keybinds: O toggle, [ switch upscaler, ] switch quality preset.

Known limitations
- Fabulous graphics is not supported (the mod renders natively and shows a hint).
- Dynamic resolution with a shader pack can cause single short stutters when the
  resolution changes (the shader pack rebuilds its buffers).
- Temporal: leaf wind animation has no motion vectors; particles and block entities
  are handled by a reactivity mask.
- Tested so far on NVIDIA only (RTX 5080, 1440p).

This mod has no additional files