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UnOrigin

A Minecraft Palladium addon Mod that adapts the infamous Webtoon, "UnOrdinary", into Minecraft.
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UnOrigin-1.6.1.jar

File nameUnOrigin-1.6.1.jar
Uploader
tehsharkotehsharko
Uploaded
Nov 10, 2026
Downloads
174
Size
76.6 MB
Mod Loaders
Forge
File ID
9537271
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unorigin-1571302:9537271")

Learn more about Curse Maven

What's new

UnOrigin 1.6.1

+=Removed=+


+=Added=+
-A Faction tab in the Hub for Spectre and EMBER.
-- It shows the job you're on with its progress and time left, or the countdown to the next offer. Leilah and Valerie tell you the same when you talk to them.
-- Its Leave button quits your faction, and it asks first. The faction sends its agents after you once, the same ones a missed job brings, and neither Spectre nor EMBER takes you back for an hour (three in-game days). A job in progress is also gone.
-- An op's /unorigin faction join or leave skips the price and clears the wait.
-A Power poses option (K, Style, HUD) that turns off every power pose and move animation.
-More than one NXGen facility and Spectre base in a world.
-- Two settings under [structures] in config/un_origin-common.toml, nxgenMax and spectreBaseMax, set how many (1 by default, up to 32). siteSpacing sets how far apart they have to stand (1,000 blocks by default).
-- A new facility goes up the way the first one does, near a strong player who's that far from every facility standing. Spectre builds a new base for a player they disable who's that far from every base, and sends everyone else to the nearest one.
-- /unorigin locate nxgen and /unorigin locate spectre_base list every one, nearest first. Lowering the numbers never tears one down, and a new one always lands inside the world border.
-/unorigin locate wellston and /unorigin locate agwin find the school campuses. A campus that isn't built yet answers with the spot where it will go. Every locate answer is clickable now and fills in a teleport.
-New op commands.
-- /unorigin ap and /unorigin sp give, take, set and show Ability Points and Stat Points, up to 9,999 at once: /unorigin ap give <amount> [players]. The Hub's chips update the moment the points land.
-- /unorigin powers lists every power and who holds it, online or off, with their level. It reads the saved player files, so someone who hasn't logged in for weeks is still on it. With unique powers on, it flags a power marked taken that nobody holds and a power two players hold.
-- /unorigin powers free <power> lets a unique power be rolled again once its holder is gone for good.
-- /unorigin who <player> is one player's card, online or off: powers, Origin, level, AP and SP, faction and any lockout, school seat and group.
-- /unorigin reset <player> starts a player over. It clears every UnOrigin score, tag and saved value along with their powers, then disconnects them, and their next join starts from scratch. It refuses a Legacy holder, a vestige, a Titan and anyone inside a power's own world.
-- /unorigin help lists every op command, and clicking a line puts it in your chat box.

+=Edits=+
-The Origins can raise their power level now. Their mastery fills from hits and kills. It used to count only aura spent, and most Origin moves cost none.
-- Several Origins also got several other fixes.
-Spectre and EMBER jobs are offers now.
-- When Leilah or Valerie has a job, you answer with Accept or Decline, in chat or on the Hub's Faction tab, and a chip on your screen counts down the day it stays open.
-- Turn it down or let it lapse and nothing happens. The next offer comes 40 minutes later.
-- Take it and the old rules hold: one day to finish it, and missing it still sends their agents after you.
-Groups no longer require you being in a school.
-A Disabler Syringe is harder to land on a player.
-- It only goes in from behind, in the back third of the circle around them, after you hold use on them for a full second. A bar on your action bar fills while you hold, and it starts over if they turn to face you or you let go.
-- It won't work within ten seconds of hitting or being hit by anything living, and logging out doesn't clear that.
-- Powered mobs still take it at once, and a player whose power is already disabled won't take a second one.
-Losing a Hub training game hands back the AP or SP you paid, and so does giving up. The minute's rest before the next try stays. A server that wants losses to cost can turn on progression.trainingLossSpendsPoints.
-The Hub shows the key you've bound to each slot of your power, like "Slot 2 [B]".
-EMBER camp guards defend their camp from anyone inside its walls, whatever their level. Away from a camp they still hunt you from power level 5.0.
-Op commands actually affect other players now. /unorigin setlevel, potential, setmulti, hud, synthetic add and remove, faction join and leave, and reputation take a player name or a selector like @a at the end, and the console and command blocks can run them. Leave the name off and the command works on you, as before.


+=Fixes=+
-The stat multiplier you rolled at awakening (1.0x to 2.0x) lasted one tick, so did /unorigin setmulti.
-- The roll is kept now, and vials scale it while they last: an amplifier gives 1.5x your roll and a dampener half of it.
-- The old rolls were lost, so everyone with a power rolls a fresh set at their next login.
-Barrier's shells had reflected nothing.
-- When one of your shells stops a hit, half of it lands on whoever dealt it, at least 1 and at most 4 plus your level. An archer takes it from across the field, and a mob beating on the wall takes it with every swing.
-- You and anyone on your side take none, and neither does someone caged inside who's striking to get out. Sanctuary's dome still reflects nothing.
-- You can punch a barrier's face from outside: look at the shell and swing at the air. It takes the hit at your attack strength, and half comes back.
-Flight didn't come back after a change of dimension until you toggled something. That was true for every power that flies.
-Bonus max health from a power was added after the game loaded you, so you could log out at full health and come back at 20. The health you log out with comes back when you join, and a respawn fills the bonus hearts too.
-Training took stat points for a stat whose potential was already 10.0.
-A player's upper body could vanish for a second or two while a power's pose played. The poses are guarded against the bad values behind it. If it still happens, turn Power poses off and send your mod list.
-Valerie and Leilah stayed dead once killed. Either one is back at her post at the next dawn, or a full day later if the daylight cycle is off, and that includes one who died before this update.
-EMBER camps and bandit hideouts could build on the Nether's bedrock roof. They build only in the Overworld now.
-A spot picked for a camp was thrown away if the chunks next to it hadn't loaded yet. It waits for them now, so camps turn up while you travel.
-A strong player in the Nether got an NXGen facility on the Nether roof, and a player disabled there got a Spectre base in the Nether. Both build only in the Overworld now. A disable in another dimension builds the base at the matching Overworld spot, eight blocks for every block in the Nether, and the message says so.
-The NXGen facility's music played at its coordinates in other dimensions, and Spectre base guards turned up there too, or while the base was switched off.
-Logging out in the middle of a relay defense left the contract open with no relay, and a day later EMBER's agents came for a job nobody could finish. Logging out ends the contract now.
-Sneaking while you used a Disabler Syringe on someone jabbed you too, and drawing blood filled your next empty syringe in the same click.