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UnOrigin

A Minecraft Palladium addon Mod that adapts the infamous Webtoon, "UnOrdinary", into Minecraft.
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un_origin-1.1.0.jar

File nameun_origin-1.1.0.jar
Uploader
tehsharkotehsharko
Uploaded
Jun 20, 2026
Downloads
107
Size
494.3 KB
Mod Loaders
Forge
File ID
8283720
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unorigin-1571302:8283720")

Learn more about Curse Maven

What's new

+=Removed=+
- Copied powers no longer need a separate activation keybind - they're usable the moment you copy them.

+=Added=+
- Aura Manipulation now grants shadow versions of the powers you copy: borrowed abilities take on a dark, shadow-themed look across their textures, energy beams, and effects.
- Barriers now reflect melee attacks. Strike a barrier and the force is sent back at you, scaled to how hard you hit - a bare fist stings, a heavy weapon hurts (reflected damage equals your attack's power).
- Aura Manipulation's copied Barrier deploys its own black barrier block to match the shadow theme.
- Every awakened player now has five core stats - Power, Speed, Trick, Recovery, and Defense - displayed as a live pentagon chart in the power menu. Each stat reads from 0.0 to 10.0, where your shown value is your potential scaled by your power level (a 10.0-potential stat at level 5.0 reads 5.0, and at level 10.0 reads its full 10.0). The power menu also shows each stat's potential max in parentheses, so you can see what it'll reach once fully leveled.
- Stats now do something real in combat:
   - Power increases all the damage you deal, with both your fists and your abilities (up to 2.5x at max).
   - Speed boosts your movement and gives you a chance to completely dodge incoming hits, with a visual and sound cue when you do.
   - Trick shortens your ability cooldowns.
   - Recovery passively heals you over time, speeds up your healing, and makes harmful effects wear off faster.
   - Defense grants bonus armor and reduces the damage you take.
- Every stat also rolls a hidden Multiplier from 1.0x to 2.0x (weighted toward the low end, so high multipliers are rare). The multiplier scales that stat's combat effect on top of its leveled value - so two players with identical stats can still differ in real strength. Your averaged Multiplier is shown beneath your power name in the menu.
- Added a "Tier" rating in the power menu that reflects how strong and well-rounded your overall stat spread is - balanced stats score higher than a single maxed-out spike (it's based on the area your pentagon covers, so an even shape beats a single long spike of equal total).
- Each power now has its own stat identity: an awakened power rolls its stats within ranges that fit its theme, so a bruiser leans into Power while a tank leans into Defense.
- Two players with the same power can now differ in strength thanks to a hidden potential roll, so no two awakenings feel identical. Each stat is rolled within its power's range using a low-weighted roll (five attempts, lowest kept), so middling spreads are common and near-max ones are something you earn into.
- Added a power level system: your level (1.1–10.0) scales your stats and aura over time, and climbs as you use your power. Your shown stats and aura are always your potential times your level fraction, so leveling up lifts everything together.
- Aura Manipulation now copies a target's actual stats, not just their abilities - and amplifies them based on your own Trick stat (the copy is boosted by 1 + your current Trick / 40, so a higher-Trick mimic pulls more out of what they touch).
- Aura Manipulation can hold multiple copied powers at once, each shown as its own colored layer on the pentagon chart, with your own stats forming the base shape.
- Aura Manipulation can only copy targets at or near your own power level - stronger targets are out of reach until you grow.
- Aura Manipulation users roll their own five stats and Multipliers like any other power, which form the base your copies are measured against - their innate spread leans hard into Trick, fitting their role as mimics.
- Some mobs now spawn already awakened with a power and a power level, marked with a colored name tag. Villagers are weakest, the undead and illagers are stronger, and piglins and endermen are the most powerful - giving Aura Manipulation users a ladder of targets to copy and grow from.
- Added two new powers: Explosion and Hydrofreeze.
- Added a brand-new RPG-style HUD: a single top-left unit frame stacking your Health, Aura, Hunger, and Armor into one clean readout, with live values shown on each bar, all wrapped in a glowing helix.
- Added a portrait of your character to the new HUD for a bit of personality.
- You can now switch between the new RPG HUD and the classic HUD with a toggle in the power menu, so you can play with whichever you prefer.
- Added an "/unorigin setpower" command to switch your power (and reroll its stats), with tab-completion for power names.
- Added an "/unorigin setmulti" command to set your stat Multiplier directly, from 10 to 20 (1.0x to 2.0x).
- Added tab-completion to the "/unorigin" commands for setting level, stats, and power.

+=Edits=+
- Copied powers no longer clutter the power menu with duplicate tabs.
- Copied powers' ability bars no longer have an empty leading slot - abilities now start in the first slot.
- When holding multiple copied powers, Aura Manipulation now takes the highest value of each stat among them rather than stacking them, so copying several weak powers no longer adds up into an overpowered result. Per stat it keeps the best of your own base value and any copied value, so a copy only ever raises a stat it actually beats.
- Tuned Recovery's passive healing down to a steadier rate so high-Recovery builds aren't excessively hard to kill.
- Switching your power now properly rerolls your stats to match the new power instead of carrying over your old ones.
- The pentagon chart's colored fill is now properly translucent, so overlapping shapes and the chart behind it read clearly.
- Barrier owners are exempt from reflection damage from their own barrier, both melee and projectiles.

+=Fixes=+
- The aura value readout from the old HUD no longer lingers on screen while the new HUD is active.
- Your stats and pentagon chart now update instantly when they change, instead of only refreshing after leaving and rejoining the world.
- Fixed Aura Manipulation incorrectly blocking you from copying valid targets due to a power-level mischeck.
- Fixed the pentagon chart and stat readout failing to display correctly.
- Fixed Healing Power not externally healing marked entities.
- Fixed your Minecraft stats (such as armor) not updating when switching powers, leaving you with the previous power's bonuses until you relogged.
- Fixed Barrier Block placement. No longer gets cut off by any crops, grass, plants, liquids, or anything of like nature. Only real obstacles block the barrier block generation.