UniversalFrameGen-1.3.0+mc1.20.1-fabric.jar
Curse Maven Snippet
What's new
Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)
Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100
► SMART AUTO‑OFF
The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS
Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION
Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions
Q: Is this a real DLSS?
A: Is it
Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (
Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.
Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.
Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.
Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)
Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100
► SMART AUTO‑OFF
The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS
Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION
Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions
Q: Is this a real DLSS?
A: Is it
Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (
Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.
Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.
Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.
Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.
Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)
Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100
► SMART AUTO‑OFF
The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS
Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION
Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions
Q: Is this a real DLSS?
A: Is it
Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (
Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.
Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.
Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.
Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)
Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100
► SMART AUTO‑OFF
The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS
Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION
Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions
Q: Is this a real DLSS?
A: Is it
Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (
Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.
Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.
Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.
Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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