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Universal FrameGen

DLSS-style frame generation for ANY graphics card—AMD, NVIDIA, Intel, even older ones like the Radeon HD 3870. No neural networks or Fabric API required: lower render resolution + sharpening upscaler + generated frame insertion = 2x–4x FPS.
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UniversalFrameGen-1.3.0+mc1.20.1-fabric.jar

File nameUniversalFrameGen-1.3.0+mc1.20.1-fabric.jar
Uploaded
Oct 3, 2026
Downloads
107
Size
30.2 KB
Mod Loaders
Fabric
File ID
9045092
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:universal-framegen-1723788:9045092"

Learn more about Curse Maven

What's new

Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)

Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100

► SMART AUTO‑OFF

The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS

Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION

Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions

Q: Is this a real DLSS?
A: Is it

Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (

Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.

Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.

Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.

Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)

Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100

► SMART AUTO‑OFF

The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS

Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION

Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions

Q: Is this a real DLSS?
A: Is it

Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (

Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.

Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.

Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.

Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.

Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)

Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100

► SMART AUTO‑OFF

The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS

Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION

Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions

Q: Is this a real DLSS?
A: Is it

Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (

Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.

Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.

Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.

Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)

Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100

► SMART AUTO‑OFF

The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS

Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION

Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions

Q: Is this a real DLSS?
A: Is it

Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (

Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.

Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.

Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.

Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.

This mod has no additional files