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Universal Enchants

Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone?

File Details

[NEOFORGE] [1.21.1] UniversalEnchants-v21.1.4

  • R
  • Feb 14, 2025
  • 93.46 KB
  • 6.8K
  • 1.21.1
  • NeoForge

File Name

UniversalEnchants-v21.1.4-1.21.1-NeoForge.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:universal-enchants-593958:6192067"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v21.1.4-1.21.1] - 2025-02-14

Fixed

  • Fix crash when determining looting level for projectiles not fired from a weapon

[v21.1.3-1.21.1] - 2025-01-25

Changed

  • The NeoForge Data Pack Extensions library is no longer bundled

[v21.1.2-1.21.1] - 2025-01-20

Added

Changed

  • Not all sword enchantments are any longer made compatible with other weapons
    • The following enchantments now remain sword-exclusive to keep swords as a unique weapon type: knockback, fire aspect, sweeping edge
    • Of course, you can add those enchantments back manually to the appropriate item tags to revert this change

Fixed

  • Fix sharpness and protection not being compatible with other damage / protection enchantments

[v21.1.1-1.21.1] - 2025-01-20

Fixed

  • Fix startup crash on Fabric due to a mixin being unable to remap

[v21.1.0-1.21.1] - 2025-01-20

  • Port to Minecraft 1.21.1

Added

  • New improvements for Frost Walker
    • Works when jumping and falling
    • Refreshes the ice below the wearer while standing still
    • Is able to replace waterlogged blocks such as kelp and seagrass

Changed

  • Arrows shot from bows enchanted with multishot are now spread out vertically
  • Fortune affects experience dropped from blocks

Removed

  • Remove custom /enchant command
  • Remove roman numerals fix, will come back in another QoL project
  • Remove optional mending enchantment overhaul, as it was hardly used by anyone