Make recipes and edit items without leaving the game. UNI-GE (Universal In-Game Editor) is an editor for pack makers: press N (or N over any item) and build recipes in proper recipe screens, look up and remove existing ones, and change item properties. Everything is saved as plain KubeJS scripts and datapack JSON in your kubejs/ folder, so the published pack works without this mod.
Recipes
- Every recipe type the game has: vanilla, Create (including full sequenced assembly, with transitional items made for you) and its add-ons, and other mods' recipe types.
- Find the recipes that make or use an item; copy one into the editor, or remove it (and restore it later).
- "My recipes & removals" lists everything you made, to edit or delete.
- Recipes are checked against the game's own recipe codecs before they're saved.
- Works with JEI: its item list sits next to the editor; drag items into slots.
Items
- Stack size, durability, rarity, food, burn time, compost chance, display name, tooltip and tags.
- Mining: tool tier and speed, a block's required tier, whether it needs a tool, and an extra copper tier between stone and iron.
- With Sable: block mass and physics. With Create Research / Data Racks: research values and rack numbers.
Notes
- Needs KubeJS (all output is KubeJS). Operator rights are needed to save (turn cheats on in singleplayer).
/unigeopens it,/unige item <item>opens an item;/reloadfrom its menu.- Recipe files go to
kubejs/server_scripts/customrecipegui/generated/, the same folder Create: Recipe Workshop uses, so the two work side by side.
Why
This is a universal in-game item editor built to create modpacks without ever having to learn all this coding nonsense. My goal is to make it compatible with most modern mods.
License: MIT.

