Unholy Mobs v1.2.0 - Forge 1.19.2
Curse Maven Snippet
What's new
Added
- Added a target health bar for Unholy mobs.
- Added effect levels and color-coded effect names to Unholy Blade tooltips.
Changed
- Increased the global maximum health limit to 65,536.
- Unholy mobs now spawn immediately with their intended maximum health.
- Strength I and Haste I are now displayed together in the Hushed Blade tooltip.
- Optimized Unholy mob particles, teleportation, and Silent mob sound suppression.
Fixed
- Fixed the Unholy health bar overlapping vanilla boss bars.
- Fixed Unholy Night and Silent Night only being able to trigger during the world's first day.
- Fixed event chances being calculated at one-tenth of their configured values.
- Fixed Silent Night being overwritten by Unholy Night during the same nightly roll.
- Fixed Unholy Blade damage bonuses affecting non-Unholy targets.
- Fixed Cores changing the variants of mobs that were already Unholy.
- Fixed mobs being converted twice when using Cores in both hands.
- Fixed incorrect Creeper attributes and explosion radius after Core conversion.
- Fixed Unholy health and effects being applied or multiplied more than once.
- Fixed command output when commands were used through the server console.
- Restored variant-specific colors in command output.
- Fixed Insane mobs being able to teleport. Only Extreme, Grandpa, and Silent mobs can now teleport.
- Fixed custom Unholy loot and XP not dropping when a mob died without a player killer.
- Fixed custom death drops being generated twice.
This mod has no additional files

