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Unholy Mobs

Randomly empowers hostile mobs with powerful variant types when they spawn, making them significantly tougher.
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Unholy Mobs v1.2.1 - Forge 1.19.2

File nameunholy_mobs-1.2.1-forge-1.19.2.jar
Uploader
AvrukeyAvrukey
Uploaded
Aug 9, 2026
Downloads
9
Size
688.1 KB
Mod Loaders
Forge
File ID
8610407
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unholy-mobs-1393652:8610407")

Learn more about Curse Maven

What's new

  • Added a fully configurable config.
  • Added per-variant custom loot controls
  • Added enabled, quantityMultiplier, and chanceMultiplier settings for every Unholy loot table.
  • Added "reset" subcommands for spawn and night event chances.
  • Added configurable Unholy attack speed multipliers: Insane x1.5, Extreme x2, Grandpa x4, and Silent x6.
  • Added accelerated attacks.
  • Added configurable projectile damage multipliers for Unholy mobs.
  • Added entity and dimension filters for natural spawning and Core conversion.
  • Added options for loot, night events, Unholy Blades, particles, Core behavior, and the target health bar.

#

  • Unholy attacks now shorten the victim's invulnerability frames to match the configured attack speed sooo.. watch out.
  • Percentage-based health damage is now added to the original attack damage
  • The additional current-health damage is now 1% for Insane, 2% for Extreme, 3% for Grandpa, and 4% for Silent (configurable in config).
  • Weakness applied by every Unholy variant is now max level I.
  • Slowness applied by every Unholy variant is now max level I.
  • Regeneration was reduced to level I for Insane, Extreme, and Grandpa, and level II for Silent.
  • Blindness was removed from Unholy attack effects.
  • Teleportation is now exclusive to the Silent variant.
  • Passive Unholy effects, including Regeneration, are now refreshed reliably.
  • Config files are grouped, documented with examples where needed, and separated with blank lines for readability.

#

  • Fixed ranged Unholy mobs not receiving their intended damage multiplier.
  • Fixed Unholy witches harming themselves with their own potions.
  • Fixed Unholy skeletons and other Unholy mobs damaging themselves with their own projectiles.
  • Fixed extra witch potion damage being applied outside the original attack damage.

#

  • Fixed crashes when Unholy attack-speed logic encountered mobs without specific registered AI memories, like Wolves and Pufferfish loaded from existing worlds or converted with Cores.

This mod has no additional files