1.21-1.4.0
Curse Maven Snippet
What's new
What's new
First NeoForge 1.21.1 release, migrated forward from the 1.12.2 line (last released as 1.12-1.3.14).
Notable changes since 1.3.14 — all by LemADEC unless noted:
Port & world generation
- Initial port to NeoForge 1.21.1 (xDrelos)
- Fixed the long-standing strata chunk-transition seams (xDrelos)
- Added automatic chunk re-ubification (ores & strata) when definitions change
- Dimensions are now addressed by string id instead of numeric index (xDrelos)
- Added dripstone support for carbonate stones; removed the Quark speleothem dependency
- Added a duplicate-host-stone warning (e.g. Quark limestone/shale overlapping UB stone)
- Added xDrelos easter egg because they didn't want to be an author :)
Textures
- Refreshed to modern art: cobblestone, sand, gravel, sandstone, clay & suspicious variants
- Added dynamic ore-overlay extraction with a local cache
- Added runtime stone-tinted texture generation, no baked duplicates in the repo
- Added animated-ore texture support
- Added suspicious sand & gravel, and new sandstone variants (cut / smooth)
Ores & mod integration
- Updated integration with the major 1.21.1 ore mods: Actually Additions, Advent of Ascension, Create, DeepResonance, Draconic Evolution, Energized Power, Extreme Reactors, Forestry, Galosphere, GregTechCEu, Immersive Engineering, Mekanism, Modern Industrialization, Mystical Agriculture, NuclearCraft (Neoteric + Neohaul), Occultism, Powah, Quark, Railcraft Reborn, RFTools, Silent's Gems
- Added a dynamic tag learner so UB ore/stone variants inherit their source's tags (the first boot after a change takes a few seconds longer to reload with the fix applied)
- Added a silk-touch option: drop the UB variant or the original ore
- Removed the BYG integration — it no longer ships ore blocks
Tooling & build
- Added
/ubtagsto audit tag parity on stone variants and ores (server op) - Added
/ubtestto spawn quick showcases of ores and stone variants (server op + creative) - Added
/ubifyto force chunk (re)ubification around the player, with arestratamode to re-apply strata after a config change (server op) - Migrated the build chain to the Kotlin DSL
- Reviewed and updated the configuration settings
Disclaimer: various LLMs were used during this port.
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