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Undead Variants

Add different undead variants
undead variants..png

undead variants..png

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Description

Undead Variants

Where environments leave undead echoes.

Minecraft’s world leaves behind more than just ruins.
Flooded villages, broken portals, spreading drought, creatures that crossed dimensions — some changes do not fade with time.

Undead Variants is a Vanilla+ content mod that fills in undead variants that feel like natural consequences of the world itself.

This mod does not rewrite core gameplay mechanics. All variants build directly on vanilla AI, conversion logic, and spawning rules to maintain consistency and predictability.


Dependency

  • Requires MobCivics

Current Features


Drowned Villager

Rumors speak of villages once lost beneath the water.
Those who failed to escape became something else.

  • Villagers killed by Drowned convert into Drowned Villagers
  • Follows vanilla drowning conversion rules (continuous submersion → conversion begins → irreversible completion)
  • Capable of using tridents, matching Drowned combat behavior
  • May replace a portion of naturally spawned Drowned under certain conditions

Drowned Piglin

When water swallows a ruined portal, the change may not stop at stone.

  • Piglins convert after prolonged submersion, following vanilla conversion rules
  • Retains its Piglin identity while adopting Drowned movement and combat behavior
  • Fully capable of trident-based ranged attacks

Zombified Piglin Brute

Some figures near Bastion remnants move differently.
What leaves the Nether does not always return diminished.

  • Piglin Brutes convert into this variant when leaving the Nether
  • Near Bastion Remnants, may replace a portion of naturally spawned Zombified Piglins
  • Designed with a more aggressive melee profile:
    • Increased health
    • Increased attack damage
    • Higher movement speed
  • Equipped with a golden axe by default
  • Retains zombie-style reinforcement mechanics

Husk Villager

Drought and famine do not always leave empty streets.
Under long seasons of sand and scarcity, some villagers take on another form.

  • Villagers killed by Husks convert into Husk Villagers
  • Immune to sunlight burning
  • Applies the Hunger effect on successful attacks

Zombie Wandering Trader

The wandering trader survives by instinct.
Even death does not entirely erase that behavior.

  • Wandering Traders killed by Zombies may convert on Normal and Hard difficulty
  • During daytime, drinks milk to remove negative effects
  • At night, drinks an invisibility potion
  • Day/night behavior follows standard Overworld time

Shared Implementation Details

All variants:

  • Extend vanilla AI, navigation, and equipment handling
  • Correctly trigger vanilla combat advancements
  • Respect Forge living conversion events and compatibility hooks
  • Include proper attributes, synchronization, and spawn egg support
  • Can be safely added to existing worlds

Design Philosophy

  • Vanilla-first — Built directly on vanilla code paths and conventions
  • Content-focused — Expands existing entities instead of introducing parallel systems
  • Compatibility-aware — Designed to minimize mod conflicts

Compatibility

  • Minecraft 1.20.1
  • Forge / NeoForge

Support

If you'd like to support my modding work, including maintenance, updates, and compatibility work, Patreon is available here: https://patreon.com/vomiter_scp

The Undead Variants Team

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Minecraft modder building compat, gameplay systems, and mob behavior — designed for modpacks. Mainly develop on 1.20.1 Forge. Can support 1.21.1 Neoforge, 1.20.1 Fabric, 1.21.1 Fabric.

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