UltraVein 1.1.3 [NeoForge 26.2]
Curse Maven Snippet
What's new
1.1.3
Features & Improvements
- Drop Items & XP at Player Position (
dropAtPlayer): Whatever blocks are broken with UltraVein now drop directly onto the player's position rather than at the broken blocks' coordinates. - Full Vein & Origin Coverage: Both the initial block broken and all extra blocks calculated by shapes/veins deliver their items and experience orbs directly to the player.
- Zero Drift & Instant Pickup: Teleported drops have zero residual velocity and no pickup delay, allowing immediate inventory pickup without items flying away or falling into lava/chasms.
- In-Game Configuration Screen (
/ultravein config): Added a dedicated 3-tab in-game config UI (Gameplay & Rules, Block Filters, Client & Visuals) matching authentic Minecraft vanilla options styling. Open it at any time with/ultravein configor by binding the optional key in Controls. Allows live configuration without leaving the game. - Vanilla UI Styling & Smooth Scissored Scrolling: Authentic options buttons with hover highlights, click sounds, tab switching, and scrollbar. Elements are strictly scissored and culled within the scroll viewport so options never overflow or overlap header/footer bars.
- Block Filter Modes, Whitelist & Blacklist: Comprehensive block filtering supporting
blacklist(mine all except blocked),whitelist(only allowed blocks), andnone. Built-in default protection for Bedrock, Spawners, End Portals, and Command Blocks. Supports exact block IDs, short IDs, and wildcard patterns (e.g.*_ore,*chest*). - In-Game & Command Filter Management: Quickly add or remove the block held in your hand to/from the blacklist or whitelist directly inside the UI or via
/ultravein blacklistand/ultravein whitelistcommands. - Strict OP & Admin Security for Server Rules: Gameplay rules and block filters are strictly protected and can only be modified by Server Admins or LAN Hosts with OP (permission level 2+). Non-OP clients see server rules and filter lists in locked read-only mode with an informative notice.
- Client-Side Visual Customization: Graphical options are completely client-side optional for each player. Includes live Highlight Color switching (Cyan, Lime, Gold, Red, Magenta, Purple, White) and Render Through Blocks (see-through block preview), outlines, fill shading, and HUD options.
- Full Cross-Version Compatibility: Tested across all 17 supported Minecraft version targets from 1.18.2 up to 26.3, including modern input events (
MouseButtonEvent/KeyEvent) on 1.21.10–26.3.
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