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Tyler's Weaponry

Combines stuff from all my other mods, as well as adds some extra stuff
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Version 2.0 - Amethyst Apocalypse

File nametylers_weaponry-2.0.0-forge-1.20.1.jar
Uploaded
Aug 6, 2026
Downloads
18
Size
1.2 MB
Mod Loaders
Forge
File ID
8590919
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tylers-weaponry-1546563:8590919")

Learn more about Curse Maven

What's new

* Amethyst Apocalypse
 Adds Amethyst Armor, which is slightly better than netherite
 Adds amethyst versions of some items
 Adds the Amethyst Knife, which you use to level up your Pristine (PRS)
 When under the effect of Crystalized, all amethyst weapons have increased attack damage and speed, while amethyst armor has increased armor and toughness
 Entities under the effect of Crystalized take DOUBLE damage from all amethyst weapons
* Fireball Spellbooks V2: More Magic!
 Adds the Draconic and Withering Spellbooks, which fire dragon fireballs and wither skulls respectively
Misc Changes:
* Combat Gloves
 Updated Combat Glove held texture
 Fixed the cooldown not updating when switching off of the item
* Combat Jetpacks
 Major recode, fuel now uses a variable (and has no maximum), as well as allows any furnace fuel is able to be used as jetpack fuel
 Added two new enchants:
 Extracting, which increases fuel gain by 10% per level
 Trueflight, which enables elytra flight while in use but doubles fuel consumption (warning: loud)
* Lifesteal
 Heartscythe attack speed nerfed (2 -> 1.6)
 Heartscythe enchantability buffed (2 -> 16)
 Heartscythe block drop tier nerfed (Diamond -> Iron Tier)
* Dispensers
 Fixed bug where dispensers would conflict with each other with the shorter resetting the item timer
 Allows wrenches to be repaired with iron ingots in the anvil
 Changed australium recipe to include 1 blaze powder and 1 totem of undying
* Energy Shields
 Shield is no longer activated by mobs
 Cooldown decreased (30 -> 15 seconds)
* Fireball Spellbooks
 Replaced charges with a 6 second cooldown between uses
* General Changes
 Autorepair can now be put on any item with durability (thanks DKB)
 Recovery can now be put on any item with cooldowns (except for the dice)

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