Version 5.1: Critical Hit!
Curse Maven Snippet
What's new
10/22/2026:
Tyler's Weaponry V5.1: Critical Hit!
* Critical Hits!
Now, **all** attacks have a 10% chance of dealing double damage, and a 1% chance of dealing quintuple damage
The chance and damage multiplier are attributes that can be affected by different things
These can be disabled with /gamerule doCrits
New Enchant: Critical Chance (Increases the chance of a crit by 5% per level)
New Enchant: Super Critical Chance (Increases the chance of a super crit by 1% per level)
New Enchant: Critical Hit (Increases the damage of a crit by 40% per level)
New Enchant: Super Critical Hit (Increases the damage of a super crit by 100% per level)
* MEDIC! Stuff:
Kritzkrieg enchant now gives 100% Crit Chance and a bonus 0.5 to Crit Damage Multiplier per level
* Swords and Shortbows Galore:
Added the Kritana, which grants bonus crit chance and crit damage, as well as a right click ability that grants you Focus, which...
New Effect: Focus (Greatly increases your Crit Chance, Super Crit Chance, and Attack Speed, but slows you to a crawl. If you're wielding the Kritana, also causes enemies to get stunned)
* Misc:
Rearranged the creative menu (for real this time)
EVERY Autorepair change has been reverted, the enchant now works how it did on V1 (this also fixes a bug with how it acts when blocks are mined)
Added /gamerule autorepairTimer
Fixes:
* Fixed Amethyst damage calculation
* Fixed level 1 Autorepair (Presumably) not working
* Fixed not being able to regain bonus hearts after death
This mod has no additional files

