Tyler's Weaponry

Combines stuff from all my other mods, as well as adds some extra stuff

File Details

Version 1.3 The Great Nerfixpocalypse

  • R
  • Jun 30, 2026
  • 1.10 MB
  • 20
  • 1.20.1
  • Forge

File Name

tylers_weaponry-1.3.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tylers-weaponry-1546563:8345041")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Autorepair should now be enchantable on items with the forge:armors tag (why the heck are there two different tags for armor)
  • Lowered Autorepair's max level to 1
  • Dispenser input nerfed significantly, now only accepts stones, minerals, items made primarily using those, and select rare items
  • DOUBLED the time it takes for dispenser to produce items
  • Gave the Combat Glove durability (It's now repairable with light gray wool)
  • Fixed the Combat Glove's cooldown not activating
  • Fixed the Combat Glove giving strength when lunging in the offhand
  • Fixed the Combat Glove not being able to be enchanted
  • Made the Heartscythe and Sword of Hearts repairable items Heart Shards
  • Made the Sword of Undying repairable item Totems of Undying
  • Increased the Sword of Undying's durability to double that of the Sword of Hearts'
  • Doubled the amount of damage taken by someone with the Thorny effect
  • Lowered the mug's damage to 1
  • Adds the Decaf and Espresso enchants for the Mug, which remove and boost the effects of drinking coffee respectively.
  • Fixed the Experience Die not working
  • Adds potion effect descriptions