Description
Description
Turnkey Factory turns the chore of building into a one-click job. Place the Factory Controller, dial in its size and style, and watch a real industrial building rise around it — walls, windows, doors, a roof (flat or pitched), cornices, columns, lighting, exterior decor... all pulled straight from the chests you've linked to it. No cheating: every block placed consumes a real resource, and construction pauses cleanly if something runs out.
Need to prep the ground first (or level off what's sticking up)? The Ground Leveler handles that: draw a zone, set a target height, drop a shovel in, and it automatically clears and fills the terrain using the same linked-inventory network — without ever touching your own builds.
Create-compatible: if Create (and Create Deco) is installed, the factory dresses itself up with chain conveyors, silos, gauges, cage lamps and catwalks for an even more industrial look. No hard dependency — everything works great in pure vanilla too.
Features
Factory Controller
- Adjustable dimensions (odd width/length 7–31, height 7–32) and ghost-building offset (X/Y/Z, ±15)
- Two material themes (Stone / Brick) and two roof shapes (flat / pitched, with dormers and gables)
- Full procedural shell generation: walls, windows, front/back doors, cornice, corner and facade columns
- Automatic, varied exterior decoration: crate/barrel/chest clusters, climbing vines, wall-mounted AC units, silos, technical greebles, hanging lights
- Ghost preview with obstruction detection (protects your builds, only clears natural terrain)
- Auto-detected linked inventory network: the build pulls resources from it live and pauses cleanly if a material runs out
- Materials list with required/available quantities: in-GUI panel, exportable written book, and Create Clipboard export (checkable list)
- Deep optional Create integration (fluid tanks, gauges, cage lamps, catwalks) with full vanilla fallback when Create isn't installed
Ground Leveler
- Adjustable rectangular zone, X/Z offset, target height and fill depth
- Runs on a shovel (durability consumed per block), stops cleanly if it breaks
- Clears everything above the target height without ever touching a block placed by a player
- Fills gaps with material from linked inventories (any block works, weighted by availability), recycling cleared debris as fill first
- Visual ghost (grid + red cells) and a live estimate of fill needed vs. already covered




