promotional bannermobile promotional banner

tunnels

Unlisted
a mod made for the tunnels crawler modpack
Back to Files

Tunnels 1.6.0

File nametunnels-1.6.0.jar
Uploader
TheFakeOriTheFakeOri
Uploaded
Nov 12, 2026
Downloads
2
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9582226
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tunnels-1789412:9582226"

Learn more about Curse Maven

What's new

Tunnels 1.6.0

  • Artifacts: rare finds that change how you play.
    • The King in Yellow: a play in two acts. Reading it drives you mad for good: you cry out and give yourself away, but you sprint faster and carry 40 kg more; you see things; and the King himself begins to appear to you at the end of the tunnels. Only the insane can see him.
    • The Hollow Coin: flip it to change places with the nearest creature, even through walls. Sometimes it lands on its edge.
    • The Mirror Shard: hold it up to look behind you and see what hunts you through the walls. It cracks. Don't look too long.
    • The Unfinished Map: maps the tunnels as you walk. Some of the doors on it aren't there - until you hold it.
    • The Keeper's Candle: the Keeper's own. While it burns nothing hunts you, and you cannot fight. Relighting it costs a heart, for good.
  • Flooded sections: parts of the maze are under water to the ceiling. Swim in the dark from one pocket of air to the next. Drowned walk the bottom; the Blind Stalkers follow you in.
  • The false Stash: somewhere deep down there is another Stash, and another Tallyman, with much better prices. What you get from him does not survive the trip home.
  • Lighting: the tunnels are now lit by Veil lights - coloured, soft, and blocked by walls. Some bulbs flicker.
  • The Tallyman now actually writes in his ledger, line by line.