Tunnels 1.6.0
Curse Maven Snippet
What's new
Tunnels 1.6.0
- Artifacts: rare finds that change how you play.
- The King in Yellow: a play in two acts. Reading it drives you mad for good: you cry out and give yourself away, but you sprint faster and carry 40 kg more; you see things; and the King himself begins to appear to you at the end of the tunnels. Only the insane can see him.
- The Hollow Coin: flip it to change places with the nearest creature, even through walls. Sometimes it lands on its edge.
- The Mirror Shard: hold it up to look behind you and see what hunts you through the walls. It cracks. Don't look too long.
- The Unfinished Map: maps the tunnels as you walk. Some of the doors on it aren't there - until you hold it.
- The Keeper's Candle: the Keeper's own. While it burns nothing hunts you, and you cannot fight. Relighting it costs a heart, for good.
- Flooded sections: parts of the maze are under water to the ceiling. Swim in the dark from one pocket of air to the next. Drowned walk the bottom; the Blind Stalkers follow you in.
- The false Stash: somewhere deep down there is another Stash, and another Tallyman, with much better prices. What you get from him does not survive the trip home.
- Lighting: the tunnels are now lit by Veil lights - coloured, soft, and blocked by walls. Some bulbs flicker.
- The Tallyman now actually writes in his ledger, line by line.
This mod has no additional files

