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Tundra World

All-frozen overworld: glaciers, ice spikes, snowfields and frozen seas, banded by climate. Built on Isekai API.

The overworld frozen end to end. Glaciers, ice spikes, snowfields, and frozen seas under a pale winter sky — one continuous cold world. Powered by Isekai API.

What it does

Tundra World recolours the whole overworld into a snow-and-ice biome set distributed by climate band — frozen ocean, snowy plains, ice spikes, snowy taiga, and frozen peaks — so every region reads as a different shade of winter. Vanilla terrain, ores, structures, and mobs still generate underneath.

Features

All-frozen overworld — the entire surface is snow, ice, and glacier, banded by continentalness so it varies from frozen sea to icy peak.

Vanilla content preserved — ores, structures, and mobs still generate; this is a biome reskin, not an empty world.

Requirements

Isekai API is required — Tundra World is a worldshape built on Isekai's worldgen primitives.

Compatibility

Coexists with TerraBlender, YUNG's structure mods, map mods, and dimension mods. Mutually exclusive with other overworld-overhaul mods — only one mod can own the overworld; no crash, last-loaded wins.

License & links

MIT. Source & issues: https://github.com/KURONAMI333/tundra-world

Built on Isekai API.

The Tundra World Team

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