File Details
(1.19) T2S 2.0 Beta 1
- B
- Dec 24, 2023
- 409.66 KB
- 836
- 1.19.2
- Forge
File Name
(1.19) T2S 2.0 Beta 1.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
--Beta 1 changes--
-Hunger, Poison, Nausea, Wither and Blindness now have they own progression from other diseases.
-Dread effect is now progressed with Stressful conditions.
-Dread effect duration is decreased with Tranquility effect.
-Cleanse effect negates effects of Crohn's Disease on Immunity.
-Immunized effect improves level counting of Flu.
-All potion effects colors added.
-Text messages for Exhaustion, Stress and Temperature status added.
-"Condition" fully renamed to "Stamina".
-Exhaustion affect Stamina even harder on higher values.
-Resting now affect Exhaustion mostly below certain value (so it will work only for few minutes).
-You can die from very high Exhaustion.
-Golden Apple disable Exhaustion debuff from Flu.
-Golden Apple disable effects of Cold on Sensed Temperature.
-Golden Apple decrease Stamina debuff from Fever by half.
-Golden Apple disable Immunity debuff from Flu, Cold, Fever and Measles.
-Measles causes Blindness to be longer when it is applied.
-Flu progression multipliers and triggers reworked and refined (opimization).
-Stomach Ucler increase Stress and decrease Immunity (only if Stress is high)
-Stroke will be harder to get at the beginning.
-Encephalitis now grants special buff after getting an XP to slowly remove Encephalitis. It works for around 15 seconds (not shown in description).
-Hypothermia progression increased.
-Stroke can't regenerate with low Stamina (bugfix).
-Sleeplessness affect Exhaustion now.
-Crohn's Disease progress Enteritis now.
-Brain Damage added.
-Permenent Buffs added.
Full changes:
-Stamina added. Stamina is affected by difficulty, encumberance (explained below). Stamina is lost by action and will regenerate itself up to a miximum value.
-Athletic added. Athletic can be progressed by action to increase maximum Stamina by up to 80%. Athletic also decrease Stamina lost from action by up to 85%.
-Cardio added. Cardio can be progressed to decrease Stamina lost from Sprinting (up to 1600%). Progressing Cardio to maximum value will take 33,5 in real life hours.
-Panting added. Panting stop Stamina from regenerating. Panting is applied by actions and it's duration depends on action type.
-Out of Stamina effect added. When your Stamina gets low enough, you have to regenerate it because it will block your attacks, disable your sprinting and jumping. Countdown of this will be shown by this effect.
-Encumberance added. Encumberance counts your items in your main and off hand and your armor value to affect Stamina. Strenght, Weakness, Slow Falling effects and Feather Falling enchantment also affect Encumberance.
-Exhaustion added. Exhaustion goes up every second or very slowly by action and is only reset by sleeping. It influences Stamina usage. You can die from very high Exhaustion. Resting will randomly set random multiplier of Exhaustion and random initial value based at how well you slept (also random).
-Stress added. Stress affect stamina usage and Resting. You can get Stressed by wandering in dark places or near Monsters. Stress can be heavily increased while being on low health.
-Immunity added. Immunity affect how fast your diseases progress. Immunity is affected by Stress, Resting and Exhaustion. Diseases like Flu, Cold, Measles and Fever also affect Immunity (this is disabled by eating Golden Apples).
-Temperature added. Temperature is affected by Biome Temperature, Weather Conditions, Armor Value, Armor Type, Armor Enchantments, Nearby Heat Sources (Campfires, Lava Pools).
-Food Depletion added. It causes Food Bar to be Drained with time now. Can be affected by Enteritis and Stomach Ucler.
-t2SStaminaMaximumValue gamerule added. Set value of base maximum Stamina.
-t2SExhaustionProgressionSpeed gamerule added. Set how fast Exhaustion progress.
-t2SStressProgression gamerule added. Set how fast Stress progress.
-t2SRestingQualityValue gamerule added. Decide how effective Resting by sleeping is.
-t2SDecreaseImmunityValue gamerule added. Increase chance of you getting a disease.
-t2SIncreaseFoodDepletion gamerule added. Increase how fast your Food Bar is depleted.
-t2SIncreaseMeaslesEventProbability gamerule added. Increase or decrease Measles Event probability. When Measles event happens it is possible for players to be infected with Measles.
-Gamerules for Temporary Diseases duration, progression speed and activating added.
-Temporary Diseases added. Temporary Diseases are shown as potion effects, appearing with level that depends on random chance + external/internal conditions. Each time countdown hits 0, they appear again with higher or lower level [this is called "level counting"](depends on external/internal conditions). They can't be removed with Milk.
-Flu added. Flu is Temporary Disease that you can be infected while having low Body Temperature, low Environmental Temperature or staying under the Rain (same triggers for level counting). There is also chance to be infected while nearby other players/villagers when someone in the world is already infected. Flu increase usage of Stamina and cause Exhaustion (disabled by Golden Apples) to grow faster. You can improve level counting by sleeping and with high level counting Flu duration and even level can be decreased. Immunized effect will also affect level counting.
-Cold added. Cold is a Temporary Disease that you can be infected by while having low Body Temperature (it can progress very fast with very low Temperature). Cold increase Panting significantly, slighly increase Stamina usage and decrease Sensed Temperature (disabled by Golden Apples). High level Cold (4+) can cause Hypothermia. Cold levels can be decreased by maintaining high Temperature and increased by the opposite.
-Fever added. Fever is a Temporary Disease that you can be infected by having other Temporary Diseases like Flu, Rabies, Measles and also by the start of Enteritis, Encephalitis. Fever Level can vary on having other diseases. Fever heavily increase Stamina usage (halved by eating Golden Apples) and with level 5 or more it will deal damage, ultimately causing your death. Level counting of Fever depends on Temperature. Resting greatly decrease Fever level, although you have to sleep with high Sensed Temperature.
-Rabies added. Rabies is a Temporary Disease that you can be infected by being bit by Rabies infected animal (or rarely by any animal). Rabies causes Brain Damage to progress and decrease your experience points over time. Increase Stress level while in water (rain included) and with light level equal/above 12. Significantly increase Panting. Above level 3 Rabies can cause random arm swings. Rabies at level 5 cannot be cured and will kill you. Rabies usually happens with lower levels than other Temporary Diseases. Can be slowly removed after consuming Golden Apples.
-Measles added. Measles is a Temporary Disease that you can be infected by seasonal Measles event, that occurs randomly. Each time Measles are harder to get and events are less common. Measles usually happens with higher levels than other Temporary Diseases. It causes decreased Immunity with light level equal/above 12 and increase Fever duration and chance for it to happen with higher level. Measles causes Blindness to be longer when it is applied. It also can cause Enteritis and Encephalitis (rare). Measles level counting depends on a lot of conditions like food level, temperature (requires not only high temperature but also high body temperature), potion effects (Cleanse and Immunized).
-Long-term Diseases added. This type of diseases is not shown by potion effect and doesn't have levels, but is affected by progression instead. You will be notified when you obtain and when you lose them. They do not have specific countdown, but still can be cured by special means. Ignoring them can cause permanent debuffs.
-Enteritis added. You can be infected randomly from Measles or Crohn's Disease. Progression is stopped by Cleanse effect. Causes Fever at the start. It will affect Food Depletion, Immunity, can randomly add Nausea, Hunger and Poison. If not treated, can deal damage and will kill you (postponed by Cleanse effect). It can permanently affect Food Depletion. Can be removed with Regeneration and Golden Apples.
-Encephalitis added. You can be infected randomly form Measles (rare). Causes Fever at the start and Brain Damage to progress. Can decrease Athletic and Cardio progression. It can permanently affect Stamina usage and significantly affect Resting. Can be removed with Golden Apples or by gaining XP.
-Hypothermia added. You will be infected by Hypothermia with Cold at level 4 and very low body Temperature or just with extremely low body Temperature. Decrease Sensed Temperature and disable Body Temperature growth. Highly progressed Hypothermia will kill you. Can be removed while being under warm Sensed Temperature.
-Stomach Ucler added. You will be infected with it by being under high Stress or under one of those effects - Weakness, Hunger, Poison, Wither. When under Hunger effect you will be also affected by Poison. Affect Food Delpetion. Increase Stress and Immunity (only if Stress is high). Can remove itself, but it's a very slow process so using Regeneration and Cleanse is recommended, as they speed it up.
-Stroke added. You can be affected randomly by staying for too long in the sun (Progression can be affected by Sensed and Body Temperature and it will be harder to get in first ~20 minutes). Stroke decrease XP, causes Brain Damage to progress when under the sun and can cause Blindness when under the sun or out of stamina. Heavily affect Stamina usage and somewhat affect Stress (but can affect it more if you don't treat it properly). Stroke can be healed by not staying exposed to sunlight, being under low level of stress and by not using Stamina. Each time you have a Stroke, it will progress faster.
-Permanent Diseases added. This type of diseases similarly to Long-term Diseases is not shown by potion effect and doesn't have levels, but cannot be removed once applied. Permanent Diseases are obtained at the start randomly. Most of them can be improved by doing actions that triggers them.
-Nyktophobia added. It will increase your Stress when light level is low or when under the night sky. Being in darkness will slowly decrease effectiveness of Nyktophobia.
-Arachnophobia added. It will increase your Stress when near spiders or when hit by spiders. Attacking Spiders will slowly decrease effectiveness of Arachnophobia.
-Kinemortophobia added. It will increase your Stress when near Zombies or when hit by Undead. Attacking Undead will slowly decrease effectiveness of Kinemortophobia.
-Sleeplessness added. It will decrease your Resting quality and Exhaustion (based on your Resting Quality). Effectiveness of it can be decreased by being well rested or can increase by waking up feeling tired.
-Crohn's disease added. It will increase Food Depletion, progress Enteritis and decrease Immunity (negated by Cleanse effect). Keep high level of Food Bar to decrease Crohn's Disease effectiveness.
-Brain Damage added. This disease cannot be obtained by the start and will progress like Long-term Disease, but can't be reduced. Can be progressed by Rabies and Enteritis. This disease will decrease your XP over time.
-Permanent Buffs added. Those buffs are distributed with Permanent Diseases at the start. They empower certain aspects of your gameplay, making you slightly stronger. They can't be seen. Current buffs are: Stress, Immunity, Stamina, Exhaustion.
-Rabies has global cooldown on infecting animals randomly. Tamed animals are infected very rarely. Non player entities die from it when it ends.
-Status effects added. They will be applied randomly, unseen by players and will be removed by certain trigger instantly.
-Calmness status added. It can be obtained randomly with low level of Stress and lost when Stress is starting to increase. It decrease Stress by half and improve Resting.
-Teal Lemon Balm added. Can be found in Forest type biomes.
-Spicy Pepper Mint added. Can be found in Forest type biomes.
-Sweet Linseed added. Can be found in Plains type biomes.
-Bitter Ginseng added. Can be found in Dark Forest, Savanna type biomes and Swamp type biomes (mangroove too).
-Extracts for all plants added. They can be crafted with 4 of the same plants.
-Tranquility effect added. It decrease Stress, decrease Dread effect duration and improve Resting.
-Pleasant Heat effect added. It increases your Sensed Temperature (very effective while your Body Temperature is low) and improves Immunity.
-Cleanse effect added. It can remove Poison and Hunger effect randomly from every mob and player. It also helps with curing Measles and helps postponing Enteritis damage (also stopping Enteritis progression). It stops effect of Crohn's Disease on Immunity. Cleanse slowly heals Stomach Ucler.
-Energy Shot effect added. It will increase Stamina, decrease Panting and decrease Exhaustion.
-Immunized effect added. It increase your Immunity and helps with curing Measles. Obtained from Gold Onion Mixture that can be bought from Journeyman Farmer.
-Dread effect added. It stops Stress from Regeneration. Can be obtained while being under high level of Stress and under Stressful conditions. Duration of Dread can be decreased by Tranquility effect.
-Minor Tranquility Brew added. Can be crafted with Water Bottle and Teal Lemon Balm. Drinking it adds Tranquility effect for 2400 ticks.
-Tranquility Brew added. Can be crafted with Water Bottle, Teal Lemon Balm Extract and Sugar. Drinking it adds Tranquility 2 effect for 6400 ticks.
-Better Tranquility Brew added. Can be crafted by brewing Awkward Potion with Teal Lemon Balm Extract. Drinking it adds Tranquility 3 effect for 12000 ticks.
-Minor Warming Drink added. Can be crafted with Water Bottle and Spicy Pepper Mint. Drinking it adds Pleasant Heat effect for 2400 ticks.
-Warming Drink added. Can be crafted with Water Bottle, Spicy Pepper Mint Extract and Sugar. Drinking it adds Pleasant Heat 2 effect for 6400 ticks.
-Better Warming Drink added. Can be crafted by brewing Awkward Potion with Spicy Pepper Mint Extract. Drinking it adds Pleasant Heat 3 effect for 12000 ticks.
-Minor Linseed Tea added. Can be crafted with Water Bottle and Sweet Linseed. Drinking it adds Cleanse effect for 2400 ticks.
-Linseed Tea added. Can be crafted with Water Bottle, Sweet Linseed Extract and Sugar. Drinking it adds Cleanse 2 effect for 6400 ticks.
-Better Linseed Tea added. Can be crafted by brewing Awkward Potion with Sweet Linseed Extract. Drinking it adds Cleanse 3 effect for 12000 ticks.
-Minor Energy Shot (item) added. Can be crafted with Water Bottle and Bitter Ginseng. Drinking it adds Energy Shot effect for 2400 ticks.
-Energy Shot (item) added. Can be crafted with Water Bottle, Bitter Ginseng Extract and Sugar. Drinking it adds Energy Shot 2 effect for 6400 ticks.
-Better Energy Shot (item) added. Can be crafted by brewing Awkward Potion with Bitter Ginseng Extract. Drinking it adds Energy Shot 3 effect for 12000 ticks.
-Villagers and Illagers can be infected with Temporary Diseases randomly. It only works while t2SHumanoidMobsInfections is true.
-Eating Golden Apples will help you with curing Measles.
-Camper, Survival Instinct, Survivalist, Top of the Food Chain, Morning Bird, Heavy Sleeper, Training Routine, Athletic, Runner, Super Soldier, Marathon Champion, Greek God, Merciful advancements added.

