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T2S - Try2Survive

Improve your survival experience with diseases and more.
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(1.19) T2S 2.0 Pre-Alpha 1

File name(1.19) T2S 2.0 Pre-Alpha 1.jar
Uploader
VeyasVeyas
Uploaded
Oct 9, 2023
Downloads
63
Size
140.7 KB
Mod Loaders
Forge
File ID
4789565
Type
A
Alpha
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:try2survive-621367:4789565")

Learn more about Curse Maven

What's new

This Version is early access mostly for testing.

It isn't playable and diseases doesn't have any effect on entities.

 

-Condition added. Condition is affected by difficulty, encumberance (explained below). Condition is lost by action and will regenerate itself up to a miximum value. Stamina is value counting your current Condition.
-Athletic added. Athletic can be progressed by action to increase maximum Condition by up to 80%. Athletic also decrease Stamina lost from action by up to 85%.
-Cardio added. Cardio can be progressed to decrease Condition lost from Sprinting (up to 1600%). Progressing Cardio to maximum value will take 33,5 in real life hours.
-Panting added. Panting stop Stamina from regenerating. Panting is applied by actions and it's duration depends on action type.
-Out of Stamina effect added. When your Stamina gets low enough, you have to regenerate it because it will block your attacks, disable your sprinting and jumping. Countdown of this will be shown by this effect.
-Encumberance added. Encumberance counts your items in your main and off hand and your armor value to affect Condition. Strenght, Weakness, Slow Falling effects and Feather Falling enchantment also affect Encumberance.
-Exhaustion added. Exhaustion goes up every second or very slowly by action and is only reset by sleeping. It influences Stamina usage. Resting will randomly set random multiplier of Exhaustion and random initial value based at how well you slept (also random).
-Stress added. Stress affect stamina usage and Resting. You can get Stressed by wandering in dark places or near Monsters. Stress can be heavily increased while being on low health.
-Immunity added. Immunity affect how fast your diseases progress. Immunity is affected by Stress, Resting and Exhaustion. Diseases like Flu, Cold, Measles and Fever also affect Immunity.
-Temperature added. Temperature is affected by Biome Temperature, Weather Conditions, Armor Value, Armor Type, Armor Enchantments, Nearby Heat Sources (Campfires, Lava Pools).
-Food Delpetion added. It causes Food Bar to be Drained with time now.

 

-t2SConditionMaximumValue gamerule added. Set value of base Condition.
-t2SExhaustionProgressionSpeed gamerule added. Set how fast Exhaustion progress.
-t2SStressProgression gamerule added. Set how fast Stress progress.
-t2SRestingQualityValue gamerule added. Decide how effective Resting by sleeping is.
-t2SDecreaseImmunityValue gamerule added. Increase chance of you getting a disease.
-t2SIncreaseFoodDepletion gamerule added. Increase how fast your Food Bar is depleted.
-t2SIncreaseMeaslesEventProbability gamerule added. Increase or decrease Measles Event probability. When Measles event happens it is possible for players to be infected with Measles.
-Gamerules for Temporary Diseases duration, progression speed and activating added.

 

-Flu added. Flu is Temporary Disease that you can be infected while having low Body Temperature, low Environmental Temperature or staying under the Rain.
-Cold added. Cold is a Temporary Disease that you can be infected by while having low Body Temperature (it can progress very fast with very low Temperature).
-Fever added. Fever is a Temporary Disease that you can be infected by having other Temporary Diseases like Flu, Rabies, Measles. Fever Level can vary on having other diseases.
-Rabies added. Rabies is a Temporary Disease that you can be infected by being bit by Rabies infected animal. Rabies has global cooldown on infecting animals randomly. Tamed animals are infected very rarely. Rabies usually happens with lower levels than other Temporary Diseases.
-Measles added. Measles is a Temporary Disease that you can be infected by seasonal Measles event, that occurs randomly. Each time Measles are harder to get and events are less common. Measles usually happens with higher levels than other Temporary Diseases.

 

-Villagers and Illagers can be infected with Temporary Diseases randomly. It only works while t2SHumanoidMobsInfections is true.

This mod has no additional files