Truly Enchanting
Truly Enchanting completely overhauls Minecraft's enchanting system, making enchantments something you discover, unlock, and work towards instead of obtaining them effortlessly.
The vanilla enchanting table is replaced by the Arcane Enchanting Table, which uses Magic Essence, Magical Power, and Runes to unlock and apply enchantments. Nearly every aspect of the system can be customized through datapacks and configuration files.
Exploration & Runes
Enchantments are no longer unlocked by default, and librarians no longer sell enchanted books.
Instead, you must explore the world and discover Runes hidden within structures. Each rune unlocks specific enchantments and comes with its own theme, block palette, and progression path.
Default Rune Details:
With op you can do /runes give [name]
Acient City Rune
- Unlocks Protection & Swift Sneak
Buried Treasure Rune
- Unlocks Luck of the Sea & Lure
Desert Pyramid Rune
- Unlocks Feather Falling, Blast Protection & Thorns
End City Rune
- Unlocks Luck of the Veil of Eternity & Infinity
Igloo Rune
Jungle Pyramid Rune
- Unlocks Projectile Protection & Knockback
Mineshaft Rune
- Unlocks Unbreaking, Fortune and Silk Touch
Outpost Rune
- Unlocks Looting, Piercing, Multishot and Quick Charge
Ruined Portal Rune
- Unlocks Fire Aspect, Flame, Fire Protection and Soul Speed
Shipwreck Rune
- Unlocks Aqua Affinity, Respiration and Depth Strider
Spawner Room Rune
- Unlocks Sharpness, Smite, Bane of Arthropots, Sweeping Edge
Underwater Ruin Rune
- Unlocks Impaling, Riptide, Channeling, Loyalty
Village Rune
- Unlocks Efficiency, Power and Punch
- Obtainable through villager trades (Carthographer lvl 0, 16 emeralds)
All rune properties - including names, colors, block palettes, enchantments, and acquisition methods - can be fully customized and more can be added.
Monoliths
Runes gain their power through Monoliths.
Insert a rune into a Monolith to unlock its enchantments and gather Runic Resonance. Each rune requires specific nearby blocks to operate efficiently, encouraging unique builds and magical setups.

Arcane Enchanting Table
The Arcane Enchanting Table replaces the vanilla enchanting table and introduces a new enchanting progression system.
Features include:
- Ambient Essence accumulation
- Rune-based enchantment unlocking
- Multi-player support
- Dynamic enchantment filtering
- Configurable balancing
Ambient Essence is generated passively when the table's requirements are met and is consumed when applying enchantments.

The Wand
The Wand is used to manage your enchanting network and provides three modes:
- Link Mode – Connect Monoliths and Arcane Enchanting Tables
- Bind Mode – Bind players to an Arcane Enchanting Table
- Enchant Mode – Starts the enchanting process
Veil of Eternity
Truly Enchanting introduces Veil of Eternity, an alternative to Mending.
Instead of repairing items through experience, Veil of Eternity draws Ambient Essence from the Arcane Enchanting Table the player is bound to. If no power is available, the item will not repair itself.
Mending remains obtainable through vanilla methods such as loot and fishing.
Customization
Almost everything can be customized:
- Runes
- Enchantments
- Structure loot integration
- Block palettes
- Progression and balancing
This allows seamless integration with modpacks and custom progression systems.
FAQ
Does this mod has compatibilities?
Yes. Existing runes can be extended and entirely new runes can be created using modded content. Texturepacks are also supported. Some shaders may hide the marker for linked Monoliths.
Can I use this mod in my modpack?
Yes. Feel free to include it in any modpack.
Is Fabric supported?
Currently not planned.