True Adaptive Music 2.9.2 for Minecraft Forge 1.20.1
Curse Maven Snippet
What's new
True Adaptive Music v2.9.0
New Features:
Ignore Persistence Node Option Revamp
- Can now be used regardless of whether the music pack option "Persist Node Music" is enabled.
- Will now simply invert the behavior of "Persist Node Music" if enabled.
Node Titles
- You can now set node titles to make debugging/pack creation easier (node colors coming in 2.10)
Hide "True Adaptive Music" Button Option
- Enable this to hide the "True Adaptive Music" button that shows in the sound options.
- Useful for modpack creators who want to abstract away the musical identity of their packs.
New Predicate Types:
Screen
- Allows music to be played when the user is viewing a specific GUI screen.
- Discovers screens based on their fully-qualified class name, which will work with screens created by mods as well!
Item Nearby
- Allows music to be played when an item(s) is on the ground within a certain radius (optionally if it is in your inventory as well).
Item
- Allows music to be played if a given item(s) is in the player's inventory.
- Can be specified to the player's hotbar, either hand, or specifically Main/Offhand as well.
Fixes
- Removed the 32-character limit in textboxes.
- Fixed wither combat detection.
- Fixed a crash on certain systems when typing an illegal filename character (e.g. ':').
- Fixed platform handling, Mac OS support for FFmpeg/Giga grabber coming soon.
Next up, 2.10 with a bunch more community-requested features!
Please also reach out if you would like support to be added for a new language. I am still working on finishing Russian support :)

