[Fabric] 26.2 | V0.2.0 BETA
Curse Maven Snippet
What's new
v0.2.0 Release | Nov 15, 2026
✨ New Features
- Drop chance overrides (
mob_trophies.chance_overrides): set another chance for a mob, an entity type tag or a whole mod, as"<mob id, #tag or @mod id> = chance". JEI and REI show each mob's own chance. - Four new trophy sets: Undead, Arthropods, Farm Animals and Wildlife, for a cabinet of four of their mobs.
- Leaderboard podium: a leaderboard pedestal shows second and third place under the leader, in its text (and Jade and The One Probe), and as smaller statues beside the leader's.
- "Most Mob Trophies" leaderboard: a new statistic,
trophypedestals:mob_trophies_collected, kept equal to each player's ledger, is a board like any other. - Collection milestones: Collector (10 different mobs), Curator (25), Archivist (50), Grand Curator (100) and Gilded Gallery (5 gilded), with a
collectiontrigger for data pack trophies. - Mod sets: four different mobs of one mod make that mod's set ("Aether II Set") with no data pack needed.
- Rare trophy announcements (
mob_trophies.announce_rare, on by default): the server is told in chat, with a gold trophy cup, when someone gets a legendary or gilded mob trophy. - Owned cabinets and shelves: whoever places one owns it; its Cabinet Settings (sneak with an empty hand on it) set who else may use it (Private, Team, Everyone) and when its set name shows (Shown, On Look, Hidden).
- Aim at each trophy: each cabinet and shelf spot is aimed at by itself, through the open front only, so a trophy's text and settings no longer react through the rim, sides or back.
- Cleaner outlines: cabinets, shelves and pedestals outline as clean shapes that follow their silhouettes.
- Ledger hints: hovering a mob not collected yet shows where it spawns ("Found in: Plains, Forest and 3 more").
/trophypedestals trophy: gives a titled trophy, with the icon, rank and pedestal named.- Trophy events:
TrophyEvents.MOB_TROPHY_DROP(change or cancel a mob trophy about to drop) andTrophyEvents.COLLECTED(a trophy recorded in a player's ledger) in the Java API, for mods on either loader. - Client settings (
config/trophypedestals-client): each player can turn off trophies' flourishes, ambient sounds and moving mobs, and set how far away pedestals' displays are drawn, for a calmer or lighter trophy room. - Items in cabinets and shelves: any item that isn't a block can go on a cabinet's or shelf's spot, standing there by itself beside the trophies (a block in hand still sets the trim).
- Ledger search and mod filter: the Mob Trophies Ledger has a search box (collected mobs by name, any mob by its mod's name, so it gives away nothing not yet collected), a button showing one mod's mobs at a time (its count then that mod's), and a Missing toggle showing only the mobs not collected yet.
- Boss trophies once (
mob_trophies.boss_trophies_once, off by default): a boss drops its trophy only for a player who hasn't collected it yet.
🔧 Changes
- Blocks with a block entity (chests, furnaces, pedestals, other mods' machines) can no longer be used as a cabinet or shelf trim, and the new
trophypedestals:no_trimblock tag lets data packs rule out others. - Display pedestals now always open the tabbed adjust screen. A tab the server turns off (a display pedestal's Display tab by default, or a trophy's tab turned off in
trophy_settings) shows greyed out and can't be opened; hovering it says the server turned it off and that an operator can turn it on. - Nothing can be placed in the space on top of a pedestal (by a player, a dispenser or another mod's machine): it's the room for what the pedestal shows. Glass or stained glass placed there closes a glass case over the pedestal instead, as using it on the pedestal does.
- The adjust screens' corner studs sit a pixel in from the frame, and the header's pedestal is drawn larger and sharp.
- The Leaderboard Crest's board picker has a scroll bar, like the adjust screen's and the ledger's; all three sit a pixel further in from the frame and a little shorter.
- The README explains how to contribute a translation.
🐛 Fixes
- An item under a glass case stays at its usual size instead of growing to fill the case, and ignores its display size until the glass comes off.
- Trophy cabinet items no longer show broken, gappy or speckled icons (and dropped or held cabinets no longer come apart) in large modpacks: the item model's wooden faces now carry their own texture coordinates instead of reading past the planks' texture into its neighbours in the atlas.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

