Trofers is a mod that adds trophies which can be customized with items or entities through data packs.
The included data pack adds a trophy for every living entity, which have a 1/1000 chance of dropping when the corresponding entity is killed by a player. The drop rate for these trophies can be changed using the config. Entities from Quark, Alex's Mobs, Tinker's Construct and Thermal Expansion are also supported.
More information on how to create and customize your own trophies can be found on GitHub.
1.19.3?
cant wait for this to have mods like Ecologstic, Ambient additons, mowzies, aquacluture, creeper overhaul, critters and companions. so many possebilities
I love the mod; it's so cute and fun!
Would you consider a future update to make the trophies count as a bookshelf for the purposes of enchanting? I've often wanted more decoration options for enchanting areas, but even with mods, the most options I can find are candles and the pylons from Botania. I think it would be a good fit for these; they would look great in an enchanting setup!
Hello, I have a question for you. I plan to use it in FTB Quests. If it was a quests reward, how could I implement it, such as with the give directive? Can you give me an example?
Thank you very much.
In reply to nhtpr:
IIRC FTBQuests allows you to use items from your inventory as rewards or quest icons. Assuming you've created a trophy (as described on the GitHub readme), you can right click a placed trophy while in creative to add it to a trophy base. Then just use pick block to get it as an item and select that item as the reward using the FTBQuests editor.
If you want to use the give command anyways, the following should work. (You can substitute 'small_plate' with the item id of whatever trophy base you want, and 'namespace:trophy' with the id of your trophy): /give @p trofers:small_plate {BlockEntityTag:{Trophy:"namespace:path"}}
Hello, I looked at the wiki, according to the instructions, I want to rotate entities, such as: "trofers 1.18.2-2.7.0 / data/trofers/trofers/zombie. json" file, I added in this file:
"animation": {
"type": "spinning",
"speed": "0.5"
},
When I open Minecraft again. Zombie item is missing, restore json file, it will appear again, I think it is my editing error, how should I edit this "rotate" effect?
thank you
In reply to orainbow23:
It's probably a syntax error, after pasting it in you'll also have to make sure you have commas in the right places and don't have any trailing commas.
I made a datapack that adds Trofers compat for several mods, including Quark (mob variants), Blue Skies, & Supplementaries mods, if anyone is interested.
https://www.curseforge.com/minecraft/customization/trofers-compat-datapack
Any chance for fabric version?
I made a datapack for Trofers compat with Pokecube if anyone is interested.
https://www.curseforge.com/minecraft/customization/pokecube-trofers-datapack
For a datapack, is it possible to define a random texture variant, such as with the horses?
And is it possible to have a random trofer spawn in loot chests? But I'm pretty sure I would have to manually define each one.
In reply to WenXin2:
It depends on the mob, but usually things like variants depend on nbt. (There are some exceptions, like the quark animal variants, which use the entity's UUID) For vanilla mobs you can look at the minecraft wiki, the 'data get' command also works for modded entities.
There's no way to spawn a random trophy, you'll have to manually create a loot table containing every trophy.
In reply to ochotonida:
Ah thanks!
In reply to ochotonida:
Hmm, setting no nbt tag for parrots doesn't give a random texture variant the way the /summon command does.
And doing "nbt": "{Variant:0,Variant:1,Variant:2}" only picks the last one.
So might not be possible?
In reply to WenXin2:
I'm sorry, it seems I misread your question. Putting a random texture variant on a trophy isn't possible, because all trophies of the same type use the same entity for rendering. You'd have to create a separate trophy type for each variant of the entity.
In reply to ochotonida:
No worries, thanks!
hi,
cool mod and nice design. Can you make a Tutorial Video to make a json data with Blocks what we will add. Why I have no idear how I this can make.
You could put that you can change the position of the vanilla creatures as if they were action figures
Can you add a way to craft in survival and make it stackable for size
se puede usar en mi mundo single player para decorar con mis items preciados, no entiendo bien como funciona