triggermobs-forge-1.20.1-1.3.2.jar
Curse Maven Snippet
What's new
- **TC-E bow-mob split:** When **`vanillaWeaponsRemoved`** is true and TConstruct-Emergence + Create:Gunsmithing are loaded, skeleton/stray/wither_skeleton always get a weapon: `weaponChance` (e.g. 0.2) get CGS, the rest get TC-E longbow. Use when a mod or datapack removes vanilla bows so bow mobs stay armed without raising TC-E’s global weaponChance.
- **TConstruct-Emergence / Tinkers compatibility:** Smart item pickup now treats only TConstruct **tools/weapons** as weapons (via `tconstruct:modifiable` tag), not all TConstruct items (materials, casts, etc.). Fixes mobs (e.g. skeletons) spawning without weapons when TConstruct-Emergence had equipped them—TriggerMobs no longer strips those items. Addon weapons from **Tinkers-Rapier** and **TinkersKatanas** are also recognized (tag or namespaces `tinker_rapier`, `tinkerskatanas`).
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