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Trigger Mobs

(also 1.21.1-NeoForge) Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)
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triggermobs-forge-1.20.1-1.5.2.jar

File nametriggermobs-forge-1.20.1-1.5.2.jar
Uploader
spock117spock117
Uploaded
Mar 22, 2026
Downloads
1.1K
Size
207.9 KB
Mod Loaders
Forge
File ID
7796770
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trigger-mobs-1412118:7796770")

Learn more about Curse Maven

What's new

V1.5.2

  • Loot Integrations / number providers: triggermobs_loot_ammo declares minecraft:uniform on pool rolls and on every minecraft:set_count count field (bare { "min", "max" } is invalid for those providers on Forge 1.20.1).
  • Loot Integrations / attachments: triggermobs_loot_attachments uses minecraft:uniform on pool rolls, and no longer references cgs:flintlock_mortar_barrel (not registered in current Create:Gunsmithing—orphaned texture; CGS source has the item commented out). Replaced with cgs:flintlock_chambers.
  • Loot Integrations / blazegun fuel in chests: cgs:burnable and cgs:blaze_cake are NTGL ammo holder IDs, not minecraft:item registry names, so Forge could not deserialize those loot entries. Replaced with minecraft:coal_block (fuel for blazegun-style use) and create:blaze_cake (Create is a dependency of Create:Gunsmithing).

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