triggermobs-forge-1.20.1-1.3.0.jar
Curse Maven Snippet
What's new
Version 1.3.0
- Built-in CGS Gun Spawning: Mobs spawn with Create:Gunsmithing weapons on join. Config:
cgsSpawningEnabled,weaponChance(0.2),dualWieldChance,mobWeaponOverrides(per-mob weapon pools),maxAttachmentSlots,allowAdvancedWeapons,dropChanceOverride. Works withvalid_gun_mobstag and config overrides. TConstruct-Emergence compatible (skips when TC-E equipped). - Guard CGS Spawning: Separate config for guards:
guardCgsSpawningEnabled,guardWeaponChance(0.35). Guards can overwrite TConstruct weapons with CGS. When enabled, TriggerMobs removes CGS pools fromguard_armorloot table. Default guard weapon pool: flintlock, revolver, shotgun, nailgun, gatling, blazegun, launcher. - Guard Accuracy Nerf: New
guardAccuracyNerf(default 0.7) for guard villagers. Guards use this instead ofaiAccuracyNerffor shooting spread. - Accuracy Config:
aiAccuracyNerf(1.0 = ±4–8° baseline). Higher = more inaccurate, lower = more accurate. - Other AI Config:
aiReactionDelayTicks,outOfAmmoFallbackTicksfor fallback when ammo runs out.
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