Trident AC 0.9.0-beta.4
Curse Maven Snippet
What's new
0.9.0-beta.4
New
- Reload without a restart:
/trident reload(or DevTools -> RELOAD ANTI-CHEAT) re-reads the config, staff and ranks, mod lists, check switches and mutes, and restarts the checks while the server keeps running. - Vehicle kill loot duplication fix: when a vehicle mod puts a victim's drops into the vehicle and a corpse mod also keeps them (Superb Warfare + Corpse), Trident removes the copy and flags the driver. Needs neither mod; choose which copy stays with
detection.lootDupeKeep. Admins can switch it off. - Repeated vehicle kills check: the same driver killing the same player with a vehicle 3 times in 10 minutes is flagged.
- Inventory viewer for offline players: they are listed under OFFLINE in INVSEE, and staff who may modify inventories can take items out of (or put items into) their inventory, armor, off hand and ender chest. Changes are saved at once, the old save file is kept as
<uuid>.dat_old, nothing is written if the player comes online or the file changes, and the window closes itself when they log in. - Containers: reports now save what was inside shulker boxes, bundles and Sophisticated Storage / Backpacks items. Staff see the full contents when they hover the item, and the illegal-items check looks inside containers.
- Players are told exactly once when a report of theirs was handled, with a clickable
/myreports(also at next login if they were offline).
Changed
- Main menu reorganised: INVSEE, BROADCAST and the flag-alert switch are in the main menu. DEVTOOLS is the last entry and holds LOGS, MODS, STAFF & RANKS, DETECTION CHECKS, diagnostics and reload.
- DevTools tools are for server operators by default. Each is a permission (
logs.view,mods.view,mods.manage,checks.manage,staff.manage,server.tools) that no rank has until an admin gives it to a rank or a person in STAFF & RANKS. Upgrade note: helpers and moderators lose Logs and Mods until you grant them. - Anything a player may not use is no longer shown (not greyed out).
Fixed
- Menus no longer overlap, run off the screen, or draw text over input fields at any GUI size.
- False "flying" flag when standing on parked vehicles from mods Trident doesn't know (found with the FCP Ural Grad truck).
- False "block reach" flag when using bone meal.
- False "walking on water" flag when bridging along block edges.
- Diagnostics now list the nearest entities with every flag.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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