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TribalPower

Shamanic technomancy: rhythmic spirit power, automated workshops, songs and spirit weapons, nine tribes that talk, eight guardians, and the March: fifty-nine lands with weather, festivals and music of their own.
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Tribal Power 5.6.2 - Every Item Explains Itself

File nametribalpower-5.6.2.jar
Uploader
AhmiDarrowAhmiDarrow
Uploaded
Oct 6, 2026
Downloads
23
Size
39.7 MB
Mod Loaders
NeoForge
File ID
9082129
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tribalpower-1684851:9082129"

Learn more about Curse Maven

What's new

Tribal Power 5.6.2 - Every Item Explains Itself

A polish pass over the whole mod. Nothing new to build; everything you pick up now tells you what it is for.

  • Hints on every machine, generator, totem, seal, light, crop, dish and feast. Hover anything from Tribal Power and a grey line says what it does and what it needs: which voice a station wants, what a generator holds, how far a relay reaches, where a crop grows, what a dish is worth at a tribe's hearth. 170 items and blocks that said nothing before now speak.
  • Reagents name themselves. Every creature drop shows its note and the creature it comes from, what that note does when sung, and the anointment and remedy it brews into. New creatures get the lines for free.
  • Tooltips wrap. Long hint lines fold to tooltip width instead of running off the screen.
  • Mods list. Tribal Power shows its logo, its CurseForge page and its issue tracker in the mods screen.
  • README gives the current Pulse Cell sizes (1,200 / 4,800 / 19,200).

Minecraft 1.21.1, NeoForge 21.1.249.

GitHub: https://github.com/AhmiDarrow/Tribal-Power/releases/tag/v5.6.2

This mod has no additional files