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TribalPower

Shamanic technomancy: rhythmic spirit power, automated workshops, wireless transport, elemental rituals, unique creatures, and the aurora-lit March.
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Tribal Power 5.2.0 - Deeper cells

File nametribalpower-5.2.0.jar
Uploader
AhmiDarrowAhmiDarrow
Uploaded
Sep 25, 2026
Downloads
18
Size
38.0 MB
Mod Loaders
NeoForge
File ID
8969470
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tribalpower-1684851:8969470"

Learn more about Curse Maven

What's new

Tribal Power 5.2.0 - Deeper cells

Pulse Cells hold six times what they did, and a third size sits above the Greater.

  • A Pulse Cell holds 1,200 (it held 200), and a Greater Pulse Cell 4,800 (it held 1,200). Cells already in your world keep their charge and simply have more room. Nothing about filling them changes: a Drumheart, a Resonator or a generator tops them up as before.
  • The Grand Pulse Cell holds 19,200. A Greater cell ringed by four Resonant Cores and four Manifested Ingots. Right-click it onto a piece of Spiritgear or Spiritweave holding a smaller cell to upgrade it, the way a Greater upgrades a plain one; the old cell comes back to your cursor.
  • The Spirit Codex's Spirit Pulse, Spiritgear and Spiritweave pages say so.

Ranked gear, anointed weapons, songs and long trips through the March have been spending faster than a pocketful of cells could feed; this is the other side of that.

Minecraft 1.21.1, NeoForge 21.1.249.

GitHub: https://github.com/AhmiDarrow/Tribal-Power/releases/tag/v5.2.0

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