Tribal Power 5.1.0 - Your keys, your gear
Curse Maven Snippet
What's new
Tribal Power 5.1.0 - Your keys, your gear
Every hotkey is yours to rebind, and every piece of Spiritweave has an off switch.
Controls
- Tribal Power has its own heading in Options › Controls. The four Gate Rite drums (A, S, D, F by default; the arrow keys still work), the ley goggles, the Sixfold Staff's next voice, the satchel's personal / camp vault, the Pulse HUD, and the new Gear screen. Everything that used to hide behind sneak-use still does; the keys are a second road to the same places. Most of them ship unbound so they cannot collide with a pack's own shortcuts: bind what you want.
- The Gear screen (
'by default, the apostrophe) shows what you wear and hold: each worn Spiritweave piece with an on / off, the hood's goggles, the staff's voice, which vault your satchel opens, and the HUD.
Spiritweave
- Any worn piece can be switched off. Off, it still protects like armor but gives no effect and draws no Pulse: no night sight from a hood you want dark, no speed from leggings on a narrow ledge, no slow fall when you mean to drop. The tooltip says so in red while it is off. Goggles keep their own switch.
- The satchel names its vault. Sneak-use still switches between your personal vault and the camp's; now a key and the Gear screen do too, and the choice is told when it changes.
Minecraft 1.21.1, NeoForge 21.1.249.
GitHub: https://github.com/AhmiDarrow/Tribal-Power/releases/tag/v5.1.0
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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