Tribal Power 3.4.0 - Keeping and the March
Curse Maven Snippet
What's new
Tribal Power 3.4.0
- The March grows: Snow Fields (Wonderful yellows on cold pads), Ember Wastes (Flame birds), and Reed Fen (gysahl thickets) sit beside Steppe, Highlands, and Crystal Fields. Ester the Square Steward waits at Clowder Hall only after you have walked the March.
- Ley Collectors survey the same 8-block lattice as the camp. A strong pad keeps nearby totems answered. Totems go quiet without attention; living beats and matching station work keep them lit.
- Face-mounted relays, logic plates and verse links sit on any solid host. Relays dump their bond and rune when broken. Answers poke the facing cell; Calls do not.
- Ranked workshops spend more Pulse as they speed up, so Pulse per craft stays even. Generators only gain output.
- Sneak-use any piece on a placed Resonance Totem (40 Pulse) to bind that voice. Each totem does something different on each tool and each armor slot. Mixed sets are intended. The bound voice replaces the default armor boon. Loom needs a Loom totem. The totem is not consumed.
- Unweave of a damaged tool still returns one Manifested Ingot and forgets rank and voice.
- Ranked Spiritgear uses distinct attuned, bound and manifested sprites. Rank 3 shines.
- Workshop machines rank the same way, at twice the station cost. Higher rank: less Pulse, faster work, stronger generators and fatter relays. Rank survives pickup.
- Ten Spirit Charms wear in three Tribal Power charm slots (no Curios). Sky with Air is creative flight. Hearth keeps you fed. Veil hides you while you sneak. Sneak-use totems to add voices. Chorus binds every nearby voice at a Brazier.
- Spirit Codex: Spiritgear ranks, Totem-bound gear, Machine ranks, Spirit Charms, and a gear walkthrough.
Minecraft 1.21.1, NeoForge 21.1.249.
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