Traveler's Backpack

Unique and upgradeable backpacks with customisation, Curios API integration and more!

File Details

travelersbackpack-forge-1.21.1-10.1.1.jar

  • B
  • Nov 19, 2024
  • 1008.10 KB
  • 10.2K
  • 1.21.1+1
  • Forge

File Name

travelersbackpack-forge-1.21.1-10.1.1.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:travelers-backpack-321117:5920853"
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🔧 BACKPACK CONTENTS WILL NOT DISAPPEAR WHEN UPDATING FROM 10.1.3, BUT OLD BACKPACK INVENTORY SIZES WILL REMAIN
🔧 IT IS RECOMMENDED TO REGENERATE THE SERVER CONFIG WHEN UPDATING FROM OLDER VERSIONS FOR CHANGES TO APPLY
✨ Upgrades Update
✨ Changed Backpack inventory sizes (Netherite tier backpack inventory size capped at 99, easily configurable for each tier)
✨ Reconstructed Backpack inventory appearance (Changed positions of buttons, tool slots and widgets)
✨ Added 6 new upgrades that can be applied in backpack's inventory: Tanks, Crafting, Magnet, Pickup, Feeding, Jukebox, Void (Each upgrade can be easily disabled with config)
✨ Added Warden Backpack (Cool Warden horns render on the backpack) (Special Ability: +4 Max Health)
✨ Changed Backpack recipe to use string instead of golden ingot and backpack tanks are optional (If crafted with backpack tanks, Tanks upgrade is applied)
✨ Changed Blank upgrade recipe to 1 Leather in center and 4 strings on each side
✨ Changed backpack smithing recipe to not use Leather in first slot (Backpack + Tier upgrades backpack to next tier)
✨ Hose do not require 'attaching' to backpack anymore
✨ Unified enableCuriosIntegration and enableAccessoriesIntegration to backSlotIntegration
✨ Tanks can be filled/drained with hovered item
✨ Match Components/Ignore components option for memory slots
✨ Added comparator output based on storage fulfillment
✨ Backpack can be destroyed and placed like Shulker Box (with piston and dispenser)
✨ Converting custom backpacks to standard is done with in-world interaction now - use shears on placed custom backpack
✨ New tier upgrades textures
🔧 Performance/Optimization changes:
✨ Rewritten whole backpack inventory code
✨ Improved synchronization, only necessary data is being synchronized if changed
✨ Greatly improved Curios/Accessories integration to create inventory from stack, instead of using player capability
✨ Custom Backpack item entity is created only if dropped backpack contains necessary custom data (like items) to allow easy removal of not needed backpacks