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Traffic Engine

Traffic Engine adds roads, programmable traffic lights, custom signs, displays and city-building blocks to Minecraft.
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trafficengine-fabric-2.2+1.20.1.jar

File nametrafficengine-fabric-2.2-1.20.1.jar
Uploader
destanndestann
Uploaded
Oct 29, 2026
Downloads
18
Size
7.0 MB
Mod Loaders
Fabric
File ID
9365791
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:trafficengine-1654475:9365791"

Learn more about Curse Maven

What's new

🆕 Traffic Engine Update 2.2

This update improves sign supports, selection outlines, particle effects and lighting consistency, while fixing pedestrian railing behavior and reducing unnecessary resource usage.


🚦 Traffic Lights

  • Straight and diagonal traffic lights now use cleaner selection outlines that follow their housings.

🪧 Road Signs

  • All three directional sign sizes now support diagonal placement and suspended mounting beneath compatible curved poles.
  • Small Road Signs now use one centered mounting connection while retaining a complete rear support frame.
  • Sign poles, brackets and supports now consistently use the traffic sign pole texture with corrected texture orientation and scale.
  • Traffic sign mounting clamps now match the style of traffic light clamps.
  • Diagonal mounting clamps now fit around square poles without intersecting the pole or protruding through the sign face.
  • Double-sided signs now use dedicated supports that remain between both panels.
  • Inventory icon sizes have been adjusted to make the different sign sizes easier to distinguish while preserving their right-facing orientation.
  • Arrows on 4×3 signs have been enlarged where space allows, including three-line layouts. Four-line layouts retain their existing arrow size.
  • Panel edges, borders and overlapping surfaces have been improved to reduce visual artifacts.

🚧 Roadside Equipment

  • Curved Traffic Pole connections have been corrected so compatible road signs can attach properly.
  • Chevron curve boards, bike lane separators, curved poles and all speed bump variants now use simpler selection outlines.
  • Diagonal signs, directional boards, chevron boards and bike lane separators now use the same hit and breaking particle effects as their straight versions.
  • Breaking particles from double-sided traffic signs have been reduced by 50% in both straight and diagonal placement.

🚶 Pedestrian Railings and Gates

  • Standard railings, sloped railings and railing gates now support all paintbrush dye colors.
  • Sloped pedestrian railings now use a simple selection frame that follows the incline.
  • Painting or removing paint from supporting road layers no longer changes the railing’s height or slope.
  • Painted and automatically marked road layers now retain the same railing support height as their unpainted versions.

💡 LED Display Lighting

  • LED display lighting is now restricted to the front of the display, preventing illumination from spreading directly behind it.
  • Forward light strength and blocking by opaque surfaces are preserved.

🛠️ Improvements and Fixes

  • Hidden support lines and unnecessary internal seams have been removed from supported selection outlines.
  • Existing picking and collision geometry is preserved.
  • Paintbrush pattern categories are now stored separately for each brush and preserved when changing unrelated settings.
  • Repeated shape calculations and temporary allocations have been reduced through cached geometry.
  • Duplicate model definitions have been consolidated to reduce resource size and loading overhead.
  • Paint-only road changes no longer trigger unnecessary railing terrain updates.
  • Performance and memory changes preserve existing player settings, lighting ranges and quality options.

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