track and trains-1.1.4.jar
Curse Maven Snippet
What's new
[1.1.4] - 2026-10-30
Fixed
- Cargo Cart Log Texture UV Alignment & End Face Transparency Fix:
- Re-mapped the high-resolution textures in both
logging_cart.pngandwood_cart.pngto precisely match the 4×4×24 box UV specification for all five log tiers (log1throughlog5). - Fixed transparent triangular patches on the top surface and missing top-row pixels on log ends caused by the previous UV offset falling into empty transparent space.
- Applied 100% solid pixel resampling and 2-pixel clamp-padding around face borders, eliminating edge transparency, depth-buffer flickering, and mipmap bleeding at the ends of logs.
- Re-mapped the high-resolution textures in both
[1.1.3] - 2026-10-29
Fixed
- Cargo Cart Log Stacking Pole Clipping Fix:
- Re-calibrated log geometry in
LoggingCartModelfrom 5×5 cross-section to 4×4 cross-section (total bottom width of 12.0 units), perfectly fitting between the inner faces of the upright side stakes (Z = -6.1andZ = 6.1) with 0.1-unit safety clearance. - Adjusted top nesting log positions (
log4andlog5) into the lower grooves to prevent any model overlap or visual clipping through the vertical side poles.
- Re-calibrated log geometry in
[1.1.2] - 2026-10-29
Added
- Cargo Cart Dynamic Log & Plank Pallet Displays:
- Cargo carts now automatically detect their stored contents without requiring a manual filter:
- When containing exclusively logs, cargo carts dynamically render authentic multi-tiered round log stacks with upright side stakes instead of sea can shipping containers.
- When containing exclusively wooden planks, cargo carts dynamically render neat bundles of milled lumber resting on dual 3D wooden shipping pallets complete with top slats, stringers, and forklift pockets instead of sea can shipping containers.
- Added synchronized cargo visual state (
DATA_CARGO_TYPE) ensuring rolling carts immediately and smoothly update their visual appearance for all nearby players on servers. - Added plank and wooden slab support to Cargo Cart filtering and acceptance validation.
- Cargo carts now automatically detect their stored contents without requiring a manual filter:
- Hopper Cart All Raw Ores & Block Ore Version Support (Including Tin):
- Comprehensive ore classification in
AggregateHopperCartEntitysupporting all raw ores (raw_iron,raw_copper,raw_gold,raw_tin, modded raw metals) and all block ore versions (iron_ore,deepslate_iron_ore,raw_iron_block,raw_tin_block,tin_ore,deepslate_tin_ore,coal_ore,redstone_ore,nether_quartz_ore,ancient_debris, etc.). - Prioritized ore evaluation before stone and fuel checks, preventing ores with "stone" or "coal" in their registry paths (such as
redstone_oreorcoal_ore) from being misclassified as gravel or coal. - Enforced strict aggregate validation ensuring non-bulk items cannot be inserted into hopper carts.
- Comprehensive ore classification in
[1.1.1] - 2026-10-29
Fixed
- Speed & Gear Control Rail Recipe Format:
- Corrected key ingredient definitions in
speed_control_rail.jsonto use standard item ID strings ("minecraft:iron_ingot","minecraft:redstone","minecraft:clock") instead of legacy nested{"item": ...}objects, resolving theIllegalStateException: Map entry 'I' : Failed to parse eitherrecipe registry failure on server and world load.
- Corrected key ingredient definitions in
[1.1.0] - 2026-10-29
Added
- Creative Executive Diesel Locomotive (
creative_diesel_locomotive):- Added a dedicated creative-mode executive diesel locomotive sporting a Royal Cobalt / Midnight Blue body with Brilliant Gold chevron accents.
- Infinite fuel: operates continuously without requiring fueling, never drains input containers, and bypasses tender cart siphoning.
- Full support for multi-gear throttle (Gears 1–5), headlights, horn, dynamic lighting, and consist hauling.
- Exclusive to Creative Mode tabs (no crafting recipe required).
- Custom 32×32 3D pixel-art icon on rails matching the fleet's high-res styling.
- Speed & Gear Control Rail (
speed_control_rail):- Added an interactive track piece with a real-time configuration GUI opened by right-clicking.
- Set target locomotive speed/gear (0 = Stop/Neutral, 1–5 = Forward/Reverse gears) as a locomotive or consist travels across the track.
- Direction setting modes: Keep Current Direction, Force Forward, or Force Reverse.
- Train Name Filter: assign target speed changes to specific named trains (or leave empty /
*to affect all rolling stock). - Single execution per trip: prevents repetitive activations or sound spam while a train is parked on the rail.
- Crafted with Iron Ingots, Redstone Dust, and a Clock.
- High-resolution 32×32 3D item icon with embedded speedometer gauge and tachometer sensor rail texture.
[1.0.13] - 2026-10-29
Fixed
- Railway Block Signal Blank Icon Fix:
- Replaced the empty transparent placeholder for
railway_signal.pngwith a rich 32×32 3D pixel-art icon displaying the concrete foundation plate, steel tubular mast, ladder rungs, side electrical relay cabinet, and 3-aspect signal target head with sun visors and glowing lens.
- Replaced the empty transparent placeholder for
[1.0.12] - 2026-10-29
Fixed
- Coupler Rail Recipe Registry Identifier Fix:
- Corrected the chain recipe ingredient in
data/miningtools/recipe/coupler_rail.jsonfromminecraft:chaintominecraft:iron_chainto match Minecraft 26.3 vanilla registry naming, resolving the datapack recipe loading crash.
- Corrected the chain recipe ingredient in
[1.0.11] - 2026-10-29
Changed
- High-Resolution 3D Pixel-Art Icons for All Trains & Rolling Stock:
- Overhauled all 13 locomotive, heavy machinery, and railcar item icons to a unified 32×32 3D pixel-art style matching the Track Layer Cart, complete with iron rails, wooden ties, flanged wheels, and crisp dark perimeter outlines:
- Basic Steam Locomotive: Boiler straps, brass steam dome, smokestack puffing smoke, cab windows, golden circular headlight, and front pilot cowcatcher.
- CN Diesel Locomotive: Canadian National red-and-black safety livery, white zebra stripes, ditch lights, cooling grilles, and exhaust stack.
- Electric Bullet Train: Aerodynamic white streamline nose cone, cyan speed stripes, tinted windshield, and red roof pantograph.
- Anchor Caboose: Red observation cupola, roof stovepipe chimney puffing smoke, and end platform railings.
- Cargo Minecart: Heavy flatbed with vertical steel stakes loaded with stacked wooden timber logs.
- Aggregate Hopper Car: Industrial metallic steel finish with exterior structural ribs, discharge chutes, and 3 distinct mounded 3D heaps.
- Livestock Cart: Horizontal wooden slatted construction with interior stall gaps, sliding door hardware, and curved metal roof.
- Liquid Minecarts (Small & Large): Pressurized cylindrical steel tanks with spherical end heads, top walkway railings, manhole domes, and hazard placards.
- Arrow Turret Cart: Tactical woodland camouflage pattern, armored roof cupola, and dual arrow ports with steel tips.
- Generator Cart: Heavy dynamo housing, glowing copper stator coils, radiator fins, brass pressure gauge with needle, and cyan energy buffer LED.
- Tunnel Bore: Heavy armored frame, hazard warning stripes, and massive conical diamond rotary cutting head.
- Track Paver (AP1055F): Caterpillar safety yellow body, continuous crawler tracks with bogie rollers, front asphalt hopper, and elevated operator canopy.
- Overhauled all 13 locomotive, heavy machinery, and railcar item icons to a unified 32×32 3D pixel-art style matching the Track Layer Cart, complete with iron rails, wooden ties, flanged wheels, and crisp dark perimeter outlines:
[1.0.10] - 2026-10-29
Added
- Coupler Rail (
coupler_rail):- A toggleable specialty railway track block and block entity designed for automated consist switching and yard coupling.
- Couple Mode (
couple_mode=true): Automatically scans a 16-block radius around an arriving locomotive and couples the nearest eligible cart or consist end to the locomotive. - Decouple Mode (
couple_mode=false): Automatically uncouples the locomotive from its directly attached trailing or pushed car, leaving the remaining cars in the consist securely linked together. - Single Execution Per Trip: When a locomotive stops or stays parked on the rail, the block entity triggers connection or disconnection strictly once per trip and stays inactive until the locomotive fully departs the track.
- Manual & Redstone Toggling: Right-clicking the rail toggles between Couple and Decouple modes with action bar feedback; redstone power inverts the mode for automated shunting yards and runaround tracks.
- Crafting Recipe: 6 Iron Ingots + Chain + Redstone Dust yields 6 Coupler Rails.
Fixed
- Entity Loader Passenger Ejection Fix:
- Prevented Entity Loader blocks from transmitting redstone power upwards into Activator Rails directly above them, preventing loaded passengers from immediately being ejected if the cart remains on the station.
- Added protection to Livestock Carts to suppress activator rail ejection whenever resting over an Entity Loader block.
[1.0.9] - 2026-10-28
Fixed
- Track Layer Cart Item Model & Held Model Resolution:
- Added missing 1.21.4+ item model definition (
assets/miningtools/items/track_layer_cart.json), resolving missing texture/model fallback (purple-and-black checkerboard cube) in inventory, creative tab, GUI, and player hands. - Upgraded Track Layer Cart item icon to a crisp, high-resolution 32×32 pixel-art sprite displaying the monolithic yellow armored chassis, overhead roll cage, cockpit controls, front track dispenser chute, rear retrieval claw, and flanged steel wheels on rails.
- Added missing 1.21.4+ item model definition (
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