towntopia_waraddition-0.1.2-alpha.jar
Curse Maven Snippet
What's new
-
0.1.2-alpha
Minecraft 1.21.1 - NeoForge 21.1.238 or newer
Villages
- Plains only. Villages now generate only in the
plainsbiome. Desert, savanna, taiga, snowy and meadow villages no longer spawn.
- Flat ground only. Before a village is built, the site is checked. If the ground is not flat, or there is water under it, the village is not generated there.
- No more cliff-edge slabs. Villages no longer appear as a flat platform hanging over a ravine or a river. If no suitable flat spot is close by, the village is skipped instead of being forced onto bad ground.
- Still riverside when possible. When a village has to move a short distance, the add-on prefers a spot with water just outside the village edge.
/locateis accurate again. A village reported by/locateis a village that actually exists.
Storage
- Only generated villages get free goods. A village you founded yourself with a Town Hall token no longer receives a starter stock.
- One fixed bundle per village. Previously every container was filled separately, so a storage room with more chests produced more free items and a double chest showed the same items twice. Now a village receives one ten-stack bundle in total, once.
- Resources are usable. Starter goods are registered as village property, so villagers can spend them and the Envoy can take them back out.
Fixes
- Fixed a crash on startup when Lithostitched is installed. Both mods hooked the same village generation call, and the second one could not attach, which aborted the game.
- Fixed
/locatepointing at an empty chunk after a village had been moved.
- Fixed
/locatestalling the server tick. The terrain check was reading far more world data than necessary; it now reads five points per candidate instead of roughly twelve hundred.
Config
villageStorageStockingEnabled- defaulttrue. Give villages founded by this add-on one starter bundle.
villageStorageStacks- default10. Starter stacks for the whole village, not per chest.
riversidePlacementEnabled- defaulttrue. Move a village start when the vanilla spot is not flat, dry plains.
riversideMaxShift- default16. Blocks a start may move to reach a good site. Four directions only.0disables the move.
villageSiteMaxRelief- default12. Maximum height range across the site. Lower is flatter and stricter, and skips more villages.
Notes
- Existing chunks keep their current villages. Only newly generated terrain uses the new rules.
- A village that cannot find flat, dry plains is skipped, so some plains areas will have no village.
- Requires Towntopia 0.1.2, TownKit 0.6.1, Hundred Years War 0.7.1 and GeckoLib 4.8.4.
- Plains only. Villages now generate only in the
This mod has no additional files

