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Towntopia war addition addon

War and RTS guard command for your Towntopia village.
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towntopia_waraddition-0.1.2-alpha.jar

File nametowntopia_waraddition-0.1.2-alpha.jar
Uploaded
Nov 10, 2026
Downloads
16
Size
817.7 KB
Mod Loaders
NeoForge
File ID
9548119
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:towntopia-war-addition-addon-1768697:9548119"

Learn more about Curse Maven

What's new

  • 0.1.2-alpha

    Minecraft 1.21.1 - NeoForge 21.1.238 or newer

    Villages

    • Plains only. Villages now generate only in the plains biome. Desert, savanna, taiga, snowy and meadow villages no longer spawn.
    • Flat ground only. Before a village is built, the site is checked. If the ground is not flat, or there is water under it, the village is not generated there.
    • No more cliff-edge slabs. Villages no longer appear as a flat platform hanging over a ravine or a river. If no suitable flat spot is close by, the village is skipped instead of being forced onto bad ground.
    • Still riverside when possible. When a village has to move a short distance, the add-on prefers a spot with water just outside the village edge.
    • /locate is accurate again. A village reported by /locate is a village that actually exists.

    Storage

    • Only generated villages get free goods. A village you founded yourself with a Town Hall token no longer receives a starter stock.
    • One fixed bundle per village. Previously every container was filled separately, so a storage room with more chests produced more free items and a double chest showed the same items twice. Now a village receives one ten-stack bundle in total, once.
    • Resources are usable. Starter goods are registered as village property, so villagers can spend them and the Envoy can take them back out.

    Fixes

    • Fixed a crash on startup when Lithostitched is installed. Both mods hooked the same village generation call, and the second one could not attach, which aborted the game.
    • Fixed /locate pointing at an empty chunk after a village had been moved.
    • Fixed /locate stalling the server tick. The terrain check was reading far more world data than necessary; it now reads five points per candidate instead of roughly twelve hundred.

    Config

    • villageStorageStockingEnabled - default true. Give villages founded by this add-on one starter bundle.
    • villageStorageStacks - default 10. Starter stacks for the whole village, not per chest.
    • riversidePlacementEnabled - default true. Move a village start when the vanilla spot is not flat, dry plains.
    • riversideMaxShift - default 16. Blocks a start may move to reach a good site. Four directions only. 0 disables the move.
    • villageSiteMaxRelief - default 12. Maximum height range across the site. Lower is flatter and stricter, and skips more villages.

    Notes

    • Existing chunks keep their current villages. Only newly generated terrain uses the new rules.
    • A village that cannot find flat, dry plains is skipped, so some plains areas will have no village.
    • Requires Towntopia 0.1.2, TownKit 0.6.1, Hundred Years War 0.7.1 and GeckoLib 4.8.4.

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