towntopia_waraddition-0.1.0-alpha.jar
Curse Maven Snippet
What's new
First release.
Wars
- Large villages can declare war. A messenger brings an ultimatum. Ignore it for three days and it expires. Refuse it and the countdown starts, eight days by default.
- 70 to 150 Hundred Years War soldiers spawn outside the village and march in ranks to the town hall. Archers stay at the back.
- The army camps outside town and sends one soldier to scout. A wall means two battering rams. An open town gets sacked.
- The sack lasts until the mayor and every villager are dead. After that the town recovers, elects a new mayor, and can be attacked again later.
- The village fights back. The bell rings, guards take their posts, and villagers stay indoors for the whole war.
- Every invading soldier has a red outline so you can see the army through blocks.
- The army does not break the profession frames in the town hall.
Taking villages
- Walking into an unclaimed village raises a garrison. Alone you get 10 soldiers. Bring Hundred Years War soldiers and the village answers with 70 to 150, split between a line in the field and a ring around the town hall.
- The garrison goes for your soldiers first, so you can keep it busy and push for the mayor.
- Killing the mayor of another player's village transfers the claim to you.
The Envoy
- New Envoy's Seal. Right-click an adult villager to make them your Envoy, then right-click the Envoy to open one window for every village you own. It works from two villages.
- Set a capital, which pays no tax and collects the tax from the rest.
- Collect tax from a village's storage and merchant stall barrels and put it in the capital's storage. If that is full the rest goes to a capital bank you can withdraw from.
- Send and take food, wood, stone, metal and other goods between villages.
- Auto-supply: your villages ask each other for what they are short of.
- Recent shipments are listed in the window.
Tokens
- Token of the Muster turns a Towntopia guard, captain, archer or mage into one of your soldiers.
- Token of the Watch turns one of your soldiers back into a guard, or an archer if it was one, in your nearest village.
- Every mayor sells all three tokens, and they are in the addon's creative tab.
Villages
- Vanilla village generation is replaced with larger villages and 13 building types: three house sizes, barracks, butchery, forge, kitchen, library, mage tower, school, storage room, tavern and town hall.
- The paper Village Charter in the item frame founds the village when you walk up to it. It levels the ground, replaces the charter with a real Town Hall token, adds 20 villagers with jobs and stocks the storage room once.
- Only affects newly generated chunks.
Other
- Config for army size, war timing, garrisons, cooldowns and token prices.
/warcommands for spawning the messenger or army, forcing a roll, skipping phases, checking the state and clearing garrisons.
Known rough edges
- The battering ram is the only siege equipment. No towers, ladders or trebuchets.
- Wall detection misses a two-high fence and a wall with a roof on it.
- 150 soldiers is heavy on the server. It works, but I would not run it on a busy one.
- Village replacement does not touch chunks you already generated.
- It is an alpha. Expect bugs.
This mod has no additional files

