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Towntopia war addition addon

War and RTS guard command for your Towntopia village.
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towntopia_waraddition-0.1.0-alpha.jar

File nametowntopia_waraddition-0.1.0-alpha.jar
Uploaded
Nov 8, 2026
Downloads
6
Size
671.6 KB
Mod Loaders
NeoForge
File ID
9503671
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:towntopia-war-addition-addon-1768697:9503671"

Learn more about Curse Maven

What's new

First release.

Wars

  • Large villages can declare war. A messenger brings an ultimatum. Ignore it for three days and it expires. Refuse it and the countdown starts, eight days by default.
  • 70 to 150 Hundred Years War soldiers spawn outside the village and march in ranks to the town hall. Archers stay at the back.
  • The army camps outside town and sends one soldier to scout. A wall means two battering rams. An open town gets sacked.
  • The sack lasts until the mayor and every villager are dead. After that the town recovers, elects a new mayor, and can be attacked again later.
  • The village fights back. The bell rings, guards take their posts, and villagers stay indoors for the whole war.
  • Every invading soldier has a red outline so you can see the army through blocks.
  • The army does not break the profession frames in the town hall.

Taking villages

  • Walking into an unclaimed village raises a garrison. Alone you get 10 soldiers. Bring Hundred Years War soldiers and the village answers with 70 to 150, split between a line in the field and a ring around the town hall.
  • The garrison goes for your soldiers first, so you can keep it busy and push for the mayor.
  • Killing the mayor of another player's village transfers the claim to you.

The Envoy

  • New Envoy's Seal. Right-click an adult villager to make them your Envoy, then right-click the Envoy to open one window for every village you own. It works from two villages.
  • Set a capital, which pays no tax and collects the tax from the rest.
  • Collect tax from a village's storage and merchant stall barrels and put it in the capital's storage. If that is full the rest goes to a capital bank you can withdraw from.
  • Send and take food, wood, stone, metal and other goods between villages.
  • Auto-supply: your villages ask each other for what they are short of.
  • Recent shipments are listed in the window.

Tokens

  • Token of the Muster turns a Towntopia guard, captain, archer or mage into one of your soldiers.
  • Token of the Watch turns one of your soldiers back into a guard, or an archer if it was one, in your nearest village.
  • Every mayor sells all three tokens, and they are in the addon's creative tab.

Villages

  • Vanilla village generation is replaced with larger villages and 13 building types: three house sizes, barracks, butchery, forge, kitchen, library, mage tower, school, storage room, tavern and town hall.
  • The paper Village Charter in the item frame founds the village when you walk up to it. It levels the ground, replaces the charter with a real Town Hall token, adds 20 villagers with jobs and stocks the storage room once.
  • Only affects newly generated chunks.

Other

  • Config for army size, war timing, garrisons, cooldowns and token prices.
  • /war commands for spawning the messenger or army, forcing a roll, skipping phases, checking the state and clearing garrisons.

Known rough edges

  • The battering ram is the only siege equipment. No towers, ladders or trebuchets.
  • Wall detection misses a two-high fence and a wall with a roof on it.
  • 150 soldiers is heavy on the server. It works, but I would not run it on a busy one.
  • Village replacement does not touch chunks you already generated.
  • It is an alpha. Expect bugs.

This mod has no additional files