This simple mod adds Nether and End Towers to Towers of the Wild mod, which only adds structures to the overworld. However, it has no shared code, data or assets, which allows you to run this on its own anyway.
# On Forge, compatible with both Towers of the Wild and Towers of the Wild: Reloaded. On Fabric, compatible with Towers of the Wild: Reworked.
# Compatible with Waystones mod. If enabled, all towers generate a waystone on top. This can be disabled on the config file. On Fabric, it's compatible with Fabric Waystones, too.
# Separation and Spacing can be configured to tweak rarity.
# Loot tables can be tweaked by datapacks.
# Completely server-side.
# Can be used without Towers of the Wild as a standalone mod.
Credits
Credits to idrae_ for the original mod idea, Towers of the Wild (although original code, data or assets were not used on this mod).
Additional thanks to TelepathicGrunt for their structure tutorial, to Commoble for their ConfigHelper (on Forge), and to xPand4B, who created the Fabric version of Towers of the Wild (licenced under MIT licence at the time of writing). Certain lines of code from xPand4B (specifically from here) were used to solve author discrepancies when integrating Waystones compatibility.
Images
can you make it for forge 1.18.2 since you only have fabric 1.18.2
Since the other Towers of the Wild mods aren't updated anymore it would seem, can you add the overworld towers too? Thanks!
In reply to LordBerek:
You're not quite right. For MC 1.17.1 and 1.18.1 you could use TOTW: Reworked (Fabric) and from 1.18.2 onwards you could use the vanilla Datapack TOTW: Reworked (Datapack). Coll side note, the Datapack will work with Vanilla, Fabric and Forge with support for different waystones for a Fabric and Forge :)
In reply to xPand_4B:
Ah, interesting. I'm on 1.18.2 now, and use Forge, so I'm stuck to those boundaries.
I am re-writing the datapack version (towers of the wild reworked) and adding more variation towers. I managed to get a nether one to spawn in nether and an end one to spawn in the end with only datapack. I used your design for the end and nether towers, which you will be credited for given you custom license
a tower is spawning on the main end island with the ender dragon, it spawned over the exit portal and destroyed it, so I couldn't finish the game
Is this compatible with https://www.curseforge.com/minecraft/texture-packs/towers-of-the-wild-reworked-datapack ? Now that it is a datapack format for 1.18.2 and can be used in vanilla, forge, fabric
In reply to welpstudent:
Yes
In reply to Aureljz:
Could you add a forge version in that case that uses the new datapack one and is titled for forge?
In reply to welpstudent:
This mod isn't just a datapack, so it requires manual porting, which I may do sometime
In reply to Aureljz:
understood, any reason you are not using a datapack format for 1.18.2 now that that is a feature minecraft implemented
In reply to welpstudent:
I'm using datapack format. I still need to create my own structure types because I believe there's no vanilla nether/end structure which fits my needs. Maybe I could give 'end_city' and 'ruined_portal' a try, though.
In reply to Aureljz:
That would be dope!
I love this mod! I’m still in 1.17.1, any chance it’s still coming?
In reply to crowhawkins:
Doubt so, I only port when a new mc version arrives
In reply to Aureljz:
Jawa cry
Hey, just wanted to say that I like this mod, and I'm waiting for the version without the need for the Waystones. I like Waystones, but it's needed both on the server and client, and I want my server to be compatible with vanilla clients.
In reply to YumatanGames:
Seems alright, i'll release it in a bit
Hey! Any chance you'll be updating this to 1.18.2? I've verified the 1.18.1-compatible version doesn't work. Thanks!
In reply to BeardedThorgi:
As soon as I finish updating my main mod, Dungeons Arise.