日本語での説明
このModについて
このModでは松明を飛ばせる弓を追加します。
マルチ松明はMinecraft 1.13以上のバージョンにのみあります。
どのように使うの?
前提ModはForgeです。1.16.x以上ではFabric版もあります。
松明、マルチ松明どちらかがインベントリにある場合に飛ばせます。
連携可能なMod
各Modと連携可能なバージョンは表を参考にしてください。
Modname / version | 1.7.10 | 1.12.x | 1.13.2 | 1.14.x | 1.15.x | 1.16.1-2 |
StorageBox | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ |
MoreInventoryMod | ◯ | |||||
Silent's Gems | ◯ | |||||
Torch Bandoiler | ◯ | ◯ | ◯ | ◯ | ||
Galacticraft | ◯ | |||||
Ceiling Torch | ◯ | ◯ | ◯ |
StorageBoxに松明を入れたままとばせます。
MoreInventoryModのTorchHolderに松明を入れたままとばせます。
Silent's GemsのTorch Bandolierに松明を入れたままとばせます。
Torch BandoilerのTorch Bandolierに松明を入れたままとばせます。
GalacticraftのGlowstone Torchをとばすことも可能です。
Ceiling TorchのModを導入すると天井に松明を設置できます。
2022/05/11 Minecraft 1.18 and 1.18.2 support in Forge!
2022/06/14 Minecraft 1.19 support in fabric!
2022/06/23 Minecraft 1.19 support in Forge!
Note: When requesting addition of other mods compatibility or support for a new minecraft version, please specify either Forge or Fabric.
Discord Community : TorchBowMod Community
What does this mod do?
This mod adds a bow that can shoot and set up torches.
What kind of recipe?
※MultiTorch is 1.13.2 and higher version only.
※TorchArrow is 1.18.x and higher version only.
- TorchArrow can be shoot with vanilla bows and torches can be set up.
- Can also shoot a TorchArrow with a TorchBow.
How to repair
You can be repaired by using Flint and Steel on the anvil.
※1.14.x and higher only.
Please let me know if you want a repair recipe for other versions in Minecraft.
How to use
Requires Forge. A Fabric version is also available in 1.16.x.
If there is a torch or MultiTorch in the inventory, you can shoot it.
Supported Mods
・Refer to the table for the versions that can work with each Mod.
Modname / version | 1.7.10 | 1.12.x | 1.13.2 | 1.14.x | 1.15.x | 1.16.1-2 |
StorageBox | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ |
MoreInventoryMod | ◯ | |||||
Silent's Gems | ◯ | |||||
Torch Bandoiler | ◯ | ◯ | ◯ | ◯ | ||
Galacticraft | ◯ | |||||
Ceiling Torch | ◯ | ◯ | ◯ |
1.This MOD can be used together with 'StorageBox'.
For example, keep a torch in StorageBox and shoot.
2.This MOD can be used together with 'MoreInventoryMod'.
For example, keep a torch in TorchHolder and shoot.
3.This MOD can be used together with 'Silent's Gems'.
For example, keep a torch in 'Torch Bandoiler' and shoot.
4.This MOD can be used together with 'Torch Bandoiler'.
For example, keep a torch in 'Torch Bandoiler' and shoot.
5.This MOD can be used together with 'Galacticraft'.
For example, Can shoot a 'Glowstone Torch'.
6.This MOD can be used together with 'Ceiling Torch'.
For example, Can shoot a 'Ceiling Torch'.
Language
・Japanese(日本語)
・English(英語)
・Russian(ロシア語) ※1.14.2 only.
Contact us & Other
Twitter: 🍢🐟煮込みすぎたおでん🐟🍢 @noriokun_blog
Mail:noriokun.official.mail☆gmail.com (☆=@)
Official other links
TorchBowMod-松明弓MOD-日本非公式ユーザーフォーラム
TorchBowMod-松明弓MOD-Minecraft Japan Forum
Video
Thanks for the quick update!
Hey, Trying to add this on 1.19 (forge), it sadly cant load:(
Failure message: TorchBowMod (torchbowmod) has failed to load correctlyFailure message: TorchBowMod (torchbowmod) has failed to load correctly java.lang.NoSuchFieldError: ENTITIES
Im guessing the core problem could be the version of forge I use, If you have the time and energy to update it I would love to keep using it. Otherwise, still one of my favorites!
In reply to siribell:
I will check.
Let me know what version of Forge you are using.
In reply to noriokun4649:
Hi I am seeing the same error. Running Minecraft 1.19 with Forge version 41.0.100. I don't know if you need the log entry, but just in case here it is:
[10:22:59] [modloading-worker-0/ERROR]: Failed to create mod instance. ModID: torchbowmod, class mod.torchbowmod.TorchBowMod
java.lang.NoSuchFieldError: ENTITIES
at mod.torchbowmod.TorchBowMod.<clinit>(TorchBowMod.java:35) ~[%5B1.19%5D%5BForge%5DTorchBowMod_v1.0.jar%23143!/:1.0]
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?]
at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?]
at java.lang.reflect.Constructor.newInstance(Constructor.java:480) ~[?:?]
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:68) ~[javafmllanguage-1.19-41.0.100.jar%23182!/:?]
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10(ModContainer.java:121) ~[fmlcore-1.19-41.0.100.jar%23181!/:?]
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) [?:?]
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) [?:?]
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) [?:?]
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) [?:?]
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) [?:?]
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) [?:?]
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) [?:?]
In reply to cgp2k5:
I am using Forge 41.0.17 in my development environment. It is possible that this or later versions may not work due to destructive changes in Forge.
Also, since Forge is still in beta, I cannot guarantee that it will work perfectly.
P.S.
It seems that you are affected by this change. Therefore, I think it will be an error in Forge after 41.0.94.
A fix is possible soon, so please be patient.
https://github.com/MinecraftForge/MinecraftForge/pull/8840
In reply to noriokun4649:
Yes, I learned that from working with another mod that had same issue. That mod worked up to 41.0.63. It's been updated and is working now, so no worries. Whenever you get it finished, I'll be sure to update and give it a whirl!
By the way, thanks for making this mod. It was a great idea. Makes cave exploring easier ;)
In reply to noriokun4649:
Thanks for looking in to it!
I think patience should be the norm for all of us who download, we're able to get amazing mods for free, sometimes I think people forget that..
Hey there,
Is there any way this could be made into a plugin please?
Many thanks
Silverwolf
In reply to silverwolf555:
No, there isn’t
so, i made a mod review if anyone wants to hear my two cents on the mod and see it in action. on that note, i hope you enjoy the video!
Hey Noriokun!
Any chance you could add it to 1.18.2, I really love this mod, but sadly since I had to update it from 1.18.1 it cannot be launched anymore. So sad :c
And I kind of like this idea, I guess what he meant was instead of using a special tool, it's using special ammo for normal bows.
So that I can use normal bows shooting torch ammo as well.
I guess it's not hurt to have both modes inside 1 mod?
Thanks! :)
In reply to O0ez0o:
Forge version updated to 1.18.2 and TorchArrow added.
You can set up a torch with a vanilla bow and TorchBow.
Each time I try to load a modpack after adding this mod, I get this error and have no idea how to fix it:
TorchBowMod (torchbowmod) has failed to load correctly
java.lang.ExceptionInInitializerError: null
In reply to BigAl607:
!.18.1 mods will not work in 1.18.2
In reply to BigAl607:
fixed it.
Can you add compatibility for any type of torch in 1.16.5? Having more types of torches, like from BetterEnd, or other mods would be great.
This is so amazing mod for new cave generation. I'm not a bad fighter, but with 1.18 spawning it is either no mobs or whole pack of mobs, so this shooting with torches makes hella a difference with at least making area not spawn more mobs while you fight ones already spawned. Thank you for it <3
(shooting torches look really cool too btw!)
Cool mod it good like fire bow and ligher
Maybe i think u could make the bow combine with flint and steel for better repair no need anvil
example i went to mine and used the torch bow and it broke. Now what go to home take anvil and repair it? No no just throw it made new one
If u like it reply me 🐖
In reply to saminhphu:
Certainly lol
If I were in the same situation, I would probably create a new TorchBow in the same way.
If you could i love an alternative arrow recipe.
1 torch + 1 arrow = 1 torch arrow.
and remove the 3x3 grid it is a bit spamming and i preferer to be more accurate with my placement.