This mod will remain solely for Minecraft 1.12.2 until such a time that Extra Utilities 2 is updated.
Gives the user ultimate control over Grid Power in Extra Utilities 2.
I love Extra Utilities 2. I really do. But the efficiency loss is horrible. Say you have a water mill farm of 36. You lose nearly 50% of the energy because of this. As you add more and more water mills, the efficiency gets worse and worse until the benefit of any more tapers out. Unfortunately, there is no option to disable this feature. That's where this mod comes in; it fixes this and more.
The end goal of this mod is to allow a much greater level of customization within Extra Utilities 2. There is also considerable effort put into making the code extremely dynamic so that future updates to Extra Utilities 2 will take only miniscule adjustments to accommodate, if any at all.
Make sure to report issues that you have.
Features
- Option to disable efficiency loss.
- Option to disable GP.
- Options to change the GP production rates for each generator individually.
Todo
- Add option for lessened efficiency loss, instead of completely disabling it.
- Allow the Extra Utilities config to be edited in game.
- Investigate (and fix) shift click crash in Extra Utilities.
Requires
Compatible
Modpacks
You are allowed to use this mod in any modpack, with or without credit.
it very useful! can you make this mod usable for 1.10.2??
Would it be too difficult to change the bounding box of the drums to fit the model they use instead of them having a full block? kinda like this mod https://www.curseforge.com/minecraft/mc-mods/diet-hoppers also made by RWTema
Does this work as a server side mod only, or does the client connecting to the server also need the mod?
In reply to sermenk:
Only the server needs the mod.
I never realized that's what it meant with efficiency loss. I figured it meant something like, water mill has 7% loss, so it was working at 93% efficiency. So if that's what it's doing, I'm going to be using this from now on.
In reply to AshUzumaki88:
That's pretty much exactly it.
Can this be added to servers? I want to add it to FTB Pyramid Reborn but it kinda crashed everything.
In reply to Forge_User_34884536:
It should. Can you send the crash log?
Since this seems to have become a general exu2 tweaks mod, can I ask for a way to disable the normal demon ingot recipe (throwing a gold ingot in a lava pool surrounded by nether bricks)? It'd be useful for pack makers that want to gate demon metal behind other things.
In reply to ProspectPyxis:
I'll add it to the todo list!
In reply to CaffeinatedPinkie:
Thank you! You're doing good work, haha.
In reply to ProspectPyxis:
Thanks! It may be a little while since I accidentally wiped my programming drive. Luckily, the mod is open source.
In reply to ProspectPyxis:
Awesome news! This feature has been added to the latest beta version: 1.12.2-1.4.0.0-beta2. It actually allows you to disable any recipe from Extra Utilities.
In reply to CaffeinatedPinkie:
Awesome! Thank you so much!
you are my hero
Could you add a config option to completely disable GP?
In reply to Forge_User_41437347:
What do you mean by that?
In reply to CaffeinatedPinkie:
Or maybe, for balance purposes, a RF>GP converter that uses variable amounts of RF to provide GP.
In reply to cocohurtz:
In reply to cocohurtz:
I can add some config options to either disable GP entirely, or for the machines to use only RF instead.