Too Many Bows 1.21.1-4.1.0 (Fabric)
Curse Maven Snippet
What's new
Too Many Bows 1.21.1-4.1.0
Draw speed fixes
- The Bow Draw Speed attribute (Draw Speed Glove) now actually speeds up shots. Before, it only sped up the animation, so a bow looked fully drawn before it reached full power.
- The pull animation and shot power now use the same draw time, so a bow reaches full power on the tick its animation finishes.
- Aurora's Grace, Demon's Grasp, Ethereal Hunter, Radiance and Webstring now fully charge in 16 ticks like other bows, matching their animation. Before, they needed 20.
- The
globalBowPullSpeedconfig setting now changes the real charge time, not just the animation.
The Forbidden Three: Eventide, Worldeater, Godsplitter
- Much stronger. They now clearly outclass every other bow:
- Full-draw shot: 25 → 40 (Godsplitter 25 → 50, perfect headshot up to 400)
- Eventide lances: 50 → 70; final lance bonus 18% → 25% of max health (cap 100 → 200)
- Worldeater dragon dive 50 → 75, dragonfire 26 → 35; Dominance needs 8 kills instead of 10
- Ability cooldown: 4s → 3s
- Godsplitter perfect headshots execute at 25% health instead of 15% (bosses are still immune)
- Unbreakable.
- Scale with gear. Arrow damage grows with
ranged_weapon:damagebonuses (needs the Ranged Weapon API mod). By default, abilities grow by the same percentage, including bonuses from the Bow Damage attribute. - New
forbidden_three.jsonsettings:finalJudgmentCap,executeHealthFraction,useRangedWeaponAttribute,rangedDamageScaling,scaleAbilitiesWithGear. - Existing configs are upgraded automatically. Values still at the old defaults switch to the new ones. Values you changed are kept.
This mod has no additional files

