Too Many Bows 4.2.0 (Forge)
Curse Maven Snippet
What's new
Too Many Bows 4.2.0 (1.20.1)
New: per-bow configs
- Every bow now has its own config file in
config/too_many_bows/bows/(damage, effects, radii, particles, sounds, pickup and more). - Accessory bonuses (Sharpshot Ring, Stormbound Signet, Dead Eyes Pendant, Windwoven Gloves) are configurable in
config/too_many_bows/bows/all_accessories.json. - Defaults match how each bow played in 4.1.2, so nothing changes unless you edit them.
- Optional Ranged Weapon API (
ranged_weapon:damage) scaling can be switched on per bow. - Your existing
too_many_bows.json(loot, bow power, Emerald Sage XP) still works as before.
New: commands
/tmb reload(alsoall,bows,loot,accessories) reloads configs without restarting. Requires permission level 2. Run/reloadafterwards to apply loot table changes.
Fixes
- Dusk Reaper: marked enemies now explode on death as the tooltip says, show a "Marked for Death" label, and the arrows can no longer be picked up for free.
- Solar Flare: now summons the fire tornados described in its tooltip.
- Aether's Call: now triggers its Aether Burst (levitates enemies, gives you Slow Falling).
- Radiance / Ethereal Hunter: no longer treat random inventory items as ammo. Ethereal Hunter shots can no longer be picked up as free arrows.
- Radiance, Ironclad, Dragon's Breath: no longer damage or pull the player who fired them.
- Verdant Vigor: the Health Boost now works per player, no longer removes Health Boost from potions, and ally Regeneration no longer heals hostile mobs.
- Torchbearer: arrows no longer duplicate with Infinity.
- Arcane Bow: the last tipped arrow in a stack keeps its effect.
- Fixed untranslated text for Aurora's Grace and Torchbearer, and completed the Japanese, Brazilian Portuguese, Ukrainian and Chinese translations.
This mod has no additional files

