tombkeeper-1.2.0.jar
Curse Maven Snippet
What's new
Changelog - TombKeeper
1.2.0
What's New
- Ghost Mode After Death: The player is temporarily immune to damage from mobs and other players (PvP) while returning to their grave. Ends as soon as the player opens their tomb or the tomb disappears (emptied/decomposed/broken); otherwise, it expires after a configurable delay (
ghostGraceSeconds, 120s by default). Environmental damage (falling, lava, drowning, void) remains active. - Floating text above the grave: A text that is always visible above the chest displays the cause of death (e.g., “Steve was killed by a Zombie”), without needing to open it. It automatically adjusts so it doesn’t get stuck on a low ceiling (mined tunnels).
- Cause of Death in Inventory Title: When opened, the title displays the actual Minecraft death message instead of simply “Grave of X.”
- Ambient Particles: Soul particle effect around the grave, which becomes more intense (soul flames) once the decomposition warning is triggered.
Fixes
- Anti-griefing for forced placement: When no safe location was found, the tomb would previously silently mine the block in place (wall, another player’s chest, etc.) and remove all its contents. It now breaks the block properly (dropping items, including the contents of a chest), as if a player had mined it in Survival mode.
- Expanded location search: The grave now searches for a space
Translated with DeepL.com (free version)
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