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TombKeeper

Keeps your inventory and XP safe in a grave when you die, instead of scattering your items on the ground.

TombKeeper

When you die, your items don't scatter across the ground and despawn — they're safely stored in a tomb that spawns right where you fell. Come back for them whenever you're ready.

Features

  • Death protection — your full inventory (including armor and offhand) and your XP are placed into a two-block tomb instead of dropping on death.
  • Smart placement — the tomb searches a few blocks around where you died for free space, so it almost never has to force itself into a wall or someone else's chest. If it truly has no choice, it breaks the block properly (drops included) instead of silently destroying it.
  • Owner-locked, with trust — only you can open or break your tomb. Use /tomb trust <player> to let a friend access your tombs too (/tomb untrust to revoke). Anyone else gets a "This is not your tomb" message.
  • Tomb Compass — you automatically receive a compass that points straight to your tomb, so you never lose track of where you died. It keeps pointing to every tomb you haven't recovered yet, even if you die again.
  • Ghost mode — right after death, you're temporarily immune to damage from mobs and other players so you have a real chance to walk back and recover your things. Ends as soon as you reach your tomb (or it disappears), otherwise it expires after a configurable grace period. Environmental damage (fall, lava, drowning, void) still applies.
  • Death cause, front and center — a floating inscription above the tomb shows how you died (e.g. "Steve was slain by a Zombie") without needing to open it, and the same message appears in the inventory title when you do.
  • Ambient particles — soul particles drift around the tomb, turning into soul fire once the decay warning kicks in.
  • XP refund — your experience (or a configurable percentage of it) is given back the moment you open your tomb.
  • Auto-cleanup — once you've emptied your tomb, it disappears on its own. No leftover clutter.
  • Decay timer with warning — if you never come back, you get warned a few minutes ahead, then the tomb breaks open and drops its contents on the ground after a configurable amount of time (30 minutes by default).
  • Tomb limit per player — caps how many unrecovered tombs a player can rack up at once (configurable, default 10, 0 to disable). Going over the limit just stops tracking your oldest tomb — nothing is destroyed.
  • Admin tools — /tomb list//tomb tp for quick text-based lookups, or /tomb admin for a full graphical, paginated overview of every player's tombs: click to teleport there, right-click to clear one out on the spot.
  • Configurable — edit config/tombkeeper.json to tune decay timing, XP refund, ghost mode, the tomb cap, or open tombs up to everyone.

Requirements

  • Fabric Loader
  • Fabric API
  • Minecraft 26.2

Configuration

```json { "decayMinutes": 30, "decayWarningMinutes": 5, "everyoneCanOpen": false, "giveCompassOnDeath": true, "xpRefundPercent": 100, "ghostModeEnabled": true, "ghostGraceSeconds": 120, "maxTombsPerPlayer": 10 }

The TombKeeper Team

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