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Tomb Many Graves

A grave system that adapts to every style of play. Special feature: Items may return to their original slots!
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TombManyGraves-1.9.4-2.1.6

File nameTombManyGraves-1.9.4-2.1.6.jar
Uploader
M4thG33kM4thG33k
Uploaded
Jul 1, 2016
Downloads
29.6K
Size
178.8 KB
File ID
2312251
Type
B
Beta
Supported game versions
  • 1.10.2
  • 1.10
  • 1.9.4

What's new

Fixed:

  • Enchanted books with the "Soulbound" enchantment (from Ender IO) will now be correctly stored inside a grave. Any non-book items with "Soulbound" will still stay on the player as intended. (Apparently the enchant works differently on the book, so it ended up being dropped on the ground upon death.)

 

Added:

  • A config ("graveSkullRenderType") to force the graves to render with a mob head (skeleton, wither skeleton, zombie, creeper) instead of a player head - apparently some people thought this was a bit morbid?  ¯\_(ツ)_/¯
  • The ability for a grave to attempt to place itself above water/lava if it senses that the player is under it. The grave will attempt to place itself in the first air block it finds as it ascends the fluid. (This option can be turned off in the configs under "ascendLiquid".)
  • Death inventory lists now display enchantments that were on items that were dropped. w00t
  • A command to allow ops to retrieve the contents of a grave by location via coordinates. Note that this feature will only work for graves created after this update.
    • The command: "tmg_loot <Player to give items to> [Player who owns the grave (this is only needed if it is a different player than the first argument] <x> <y> <z>
    • The command will always drop the items at the feet of the player you're giving the items to and will not be placed in their original slots.
    • This command also removes the grave from the world after retrieving the items, so please be careful with this.

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